Established in 2005, UNIGINE is a global IT company focused on real-time 3D technologies. We deliver cutting-edge B2B and B2C solutions for simulation, visualization, scientific research, video games, virtual reality systems and more. Our products have received worldwide acclaim for pushing technology frontiers further than ever imagined.

All of our projects are based on our own real-time 3D engine, which was developed in-house completely from scratch. The SDK is also available for licensing to 3rd-party software developers.

UNIGINE's mission is to make the experience of immersive virtual worlds a reality for all types of industries. Current use cases include:

  • Safer training for all sorts of transport
  • Readiness of first responders
  • Visualization of projects in fast, real-time 3D
  • Virtual exploration of inaccessible or hostile places
  • Mind-blowing games and entertainment

We also make benchmarks used by millions of users worldwide to determine the stability and performance of PC hardware.


We are a multidisciplinary team of creators. Our main competencies are: software development, 3D content creation, real-time 3D graphics, simulators, UI/UX, web development.

Our full-cycle R&D team is doing everything in-house, but we are happy to collaborate with subject matter experts from all over the world. Our current partner network covers the following topics: aviation, space industry, maritime, ground transportation, autonomous vehicles, mining, oil & gas, GIS, architecture and urban planning.


The CEO and founder of the company is Denis Shergin. He has more than 22 years of experience in the IT industry and a strong engineering background.


  • We are here to push the technology frontier forward.
  • As a company of engineers, we strive to make great tools for other engineers, and we use our own products every day.
  • There is no such a thing as “impossible” - it is only a matter of effort and creativity.


Key points:

  • 2005
    • Remote distributed team
    • Incorporation of the company
    • The first SDK release (v0.3)
  • 2006
    • Office in Tomsk, Russia
    • Introduced UnigineEditor
  • 2007
    • Physics simulation
    • Sanctuary benchmark released
    • Support for stereo 3D
  • 2008
    • Tropics benchmark released
    • Acquisition of Sumotoha development team
  • 2009
    • Heaven benchmark released
    • Presentation of UNIGINE technologies at the Windows 7 launch event
    • Internal game development studio formed
  • 2010
    • Linux game development contest
    • PlayStation 3 support
    • Launch of Developer Community Portal
  • 2011
    • Support for huge virtual worlds, 64-bit precision of coordinates
    • More platforms: Android, iOS and Mac OS X
    • Support for multi-channel rendering over network
    • Office in Prague, Czech Republic
  • 2012
    • Oil Rush strategy game released
    • Partnership with Qualcomm on mobile version of Oil Rush
    • The first UNIGINE Open Air conference
    • Re-focusing to the simulation and training industry
  • 2013
    • VR headset support (early Oculus prototypes)
    • Valley benchmark released
    • Support for projection on curved screens (image wrapping and edge blending)
    • Major pack of simulation features (CIGI, geo-coordinates, etc.)
    • Bell-206 Ranger helicopter simulator
  • 2014
    • Launch of the UNIGINE Sim SDK
    • Support for C#
    • Light GA airplane simulator (Port Angeles scenario)
  • 2015
    • Office in Shanghai, China
    • UNIGINE Engine 2 released
    • Launch of the UNIGINE Engineering SDK
  • 2016
    • Geometry water simulation with full spectrum of sea states
    • Support for round Earth mode
    • Professional services division formed
    • ISS simulator demonstration in NASA VR Lab
  • 2017
    • Support for multi-layer volumetric 3D clouds and regional weather
    • Introduction of SSRTGI technology
    • Superposition benchmark released
    • Beriev Be-200 amphibious firefighting airplane simulator
    • UnigineEditor 2 released
  • 2018
    • Headquarters in Clemency, Luxembourg
    • Support for CAD data formats
    • Voxel-based GI solution
    • More than 200 B2B customers worldwide
  • 2019
    • UNIGINE IG introduced
    • Office in Saint-Petersburg, Russia
    • Major upgrade for vegetation system
    • C# component system
    • Major terrain system upgrade with runtime modifications
  • 2020
    • Launch of the UNIGINE Community SDK