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June 5, 2013August 3, 2023Technical Art, Unigine

Procedural Content Generation For Real-Time 3D Applications Part 1: Oil Rush

This two-part article is about the application of Procedural Generation process when creating the content for the Oil Rush naval strategy game and Valley benchmark. Both of them are developed by means of our own game engine called UNIGINE. All the information set forth below represents authors’ personal opinion and has no intention to be an absolute truth […]

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