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Category: Technical Art

October 16, 2013August 3, 2023Technical Art, Unigine

Procedural Content Generation For Real-Time 3D Applications Part 2: Valley Benchmark

PROCEDURAL CONTENT GENERATION FOR REAL-TIME 3D APPLICATIONS PART 2: VALLEY BENCHMARK

This is the second and final part of the article devoted to procedural methods of content production for 3D applications. You can find the first part here. As the previous part, the current article contains download links to source materials created by us, which you can freely use (with or without any modification) in your projects, […]

June 5, 2013August 3, 2023Technical Art, Unigine

Procedural Content Generation For Real-Time 3D Applications Part 1: Oil Rush

This two-part article is about the application of Procedural Generation process when creating the content for the Oil Rush naval strategy game and Valley benchmark. Both of them are developed by means of our own game engine called UNIGINE. All the information set forth below represents authors’ personal opinion and has no intention to be an absolute truth […]

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