Key Changes
Screen-Space Haze Global Illumination
Better dynamic reflections
Optimized shadows rendering
Improved asset import API
Multiple tools improvements in the editor
Sandworm tool stabilization
Optimized wake waves
A set of new C++ samples
Qt-based VR template
Varjo XR integration improvements
VR plugin for UnigineEditor
Let’s look into the 2.16.1 release a little bit more in depth, shall we?
UNIGINE presented 3D graphics for next-gen simulators by exhibiting at Dubai Heli Show 2022: a biennial Helicopter Technology & Operations Exhibition held since 2004. Event took place at Dubai Harbor right near the renowned Palm Jumeirah, attracting visitors from 30+ countries.
UNIGINE Engine 2.16 brings a lot of new impressive features:
DirectX 12 and Vulkan API support (experimental)
Double precision in Community edition
Completely revamped window manager
Integration of .NET 6 (C# 10)
Material graph editor: support for post effects and water decals, other improvements
Renderer improvements: screen-space reflections, bloom, motion blur, camera effects, etc.
Better streaming and other Landscape Terrain updates
Sandworm tool UX/UI upgrade
Editor API: Assets
New brush-based Texture Editor
ROS (Robot Operating System) integration
Varjo XR hand-tracking
IG improvements for helicopters
SDK Browser 2
Asset Store
Mars demo in Community edition
We’re very excited to announce the launch of the first Sci-Fi MMO powered by UNIGINE Engine: Dual Universe! It took our partners Novaquark eight long and challenging years to develop this very unique and ambitious project.
Like many, Novaquark looked up in the skies and felt subliminal longing for the stars that are yet unreachable utilizing today’s technologies. But if you physically can’t travel to space, there's still a way to do it virtually. Hence, the idea of Dual Universe was born.
We are perfecting our engine release by release, some of them are major, some - are more technical, like this one. Even so, it brings a pack of important features and improvements:
- Material graph editor: decals support, depth offset, and other improvements
- World Spline Graph export to FBX
- Asset replacement tool
- Automatic LOD generation
- Water System changes
- 2.5D Buildings Add-On
The subway system is no different from the renowned Swiss watch: all its systems work as precise and as accurate. Safety of millions of passengers who choose the subway as their primary transportation method remains the main goal: mistakes are fatal. A single train holds up to 1000 people, and it’s the driver who’s responsible for the life of every one of them.
Read more10th Anniversary of the Oil Rush
It's been 10 years since the release of UNIGINE's first game. We want to pay tribute to the thing that showed the world not only what our product is capable of, but also became an evidence of our team’s abilities. Oil Rush made us acknowledge our potential, opened a lot of doors for us and showed us opportunities that we’ve been taking ever since.
UNIGINE Engine 2.15 is released, the key changes are:
20 days after the 2.14 SDK release, we have prepared the 2.14.1 update:
- Clouds shading improvements.
- Better water shading.
- Improved intersection detection for the Landscape Terrain.
- Better rendering at screen borders including VideoGrabber and multi-monitor configurations.
- Sandworm Tool updates.
- Fox Hole demo: updated, now available for all SDK editions.
Read moreThe CarMaker software suite by IPG Automotive is used by virtually all leading car brands to design ADAS and autonomous systems. Its recent 10.0 release introduces upgraded 3D visualization powered by UNIGINE 2 Sim, featuring physically-based rendering and real-world camera parameters.
Read moreUNIGINE Engine 2.14 is released, the key changes are:
Create a 3D game (or application) in 72 hours - it’s real!
On January 28-31, 2021, participate in the Second UNIGINE Community Online Hackathon - create a 3D game (or application), win, and get valuable prizes!
If you do not have a complete team yet - it does not matter, after registration, you will be able to join other programmers and 3D-artists.