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2010-07-26
We are hiring // team
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3 // products
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine // development
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0 // products
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010 // events
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.
2010-02-05
Unigine engine empowers dinosaurs game // clients
Unigine-based project by Lukewarm Media ("Primal Carnage" action shooter featuring dinosaurs) is currently close to the end of pre-production stage, release is planned in Q4 2010. Read more in the official press-release.
2009-12-07
Afterfall game at Game Connection Lyon 09 // clients
Nicolas Intoxicate, a Polish developer, will demonstrate the Unigine-based "Afterfall" game at Game Connection 2009 (Lyon, France). Find out more on the official website of the game.
2009-10-22
The first DirectX 11 benchmark released on the basis of Unigine engine // products
We have released the first DirectX 11 benchmark "Heaven" with comprehensive use of tessellation technology, advanced SSAO, new volumetric cumulonimbus clouds, interactive mode and much more. Read the official press-release.
2009-10-01
Unigine Engine Gets DirectX 11 Into Gear // products
Updated Unigine™ engine has successfully incorporated the groundbreaking DirectX 11 capabilities, including hardware tessellation, DirectCompute technology and Shader Model 5.0. Read more in the official press-release.
2009-08-21
Arisnova S.L. licenses Unigine engine // clients
Arisnova S.L., a Spanish company specialized in industrial automation, has licensed Unigine™ engine. Their first Unigine-based is a management system for ships. The target platforms are Windows and Linux; the system supports multi-display environments. Read more in the official press-release.
2009-08-07
Beta-test of Syndicates of Arkon MMORPG // clients
Creators of the Unigine-based "Syndicates of Arkon" MMORPG has opened doors for participants of the second stage of the Closed Beta Testing. Read more on the official website of the game.
2009-07-30
Meet Unigine at GDC Europe // common
Our CEO (Denis Shergin) and CTO (Alexander Zaprjagaev) are going to attend the Game Developers Conference Europe 2009, that will take place from 17th to 19th of August in Cologne, Germany. Please contact us to make a meeting appointment.
2009-06-29
Unigine Joins PLAYSTATION®3 Tools and Middleware Program // products
Unigine has joined Tools and Middleware program for PLAYSTATION®3, thus game developers for PS3™ will be able to access the full power of Unigine engine and tools later this year. Read more in the official press-release.
2009-06-17
New licensees // clients
New licensees of Unigine technologies are: Strong 3D Studios (Brazil), Shanghai Foremost Multimedia Co., Ltd (China), 3D Syndicate Visual Studio CC (South Africa) and Scientific-production center "SPEKTR", CJSC (Russia). Some screenshots were added on the "Clients & Titles" page.
2009-05-26
Updated demos: Tropics 1.2, Sanctuary 2.2 // development
Updated versions of Tropics (1.2) and Sanctuary (2.2) demos are available for download. Changes are: performance boost, updated timeline system with an editor, improved grass, minor bugfixes.
2009-05-21
Interview to Phoronix Media // press
Phoronix Media has published an interview with our CEO and CTO about Unigine engine, Linux as a gaming platform and modern technologies of real-time 3D graphics. Read the interview.
2009-05-17
Unigine-based MMORPG by RunServer at RGDC (KRI) 2009 // clients
RunServer, a Ukrainian company, is demonstrating its Unigine-based MMORPG at Russian Game Developers Conference (KRI), which is taking place now in Moscow, Russia. Read the official announcement (in Russian) for more information.
2009-04-21
Candella Systems licenses Unigine engine // clients
Candella Systems Ltd, a UK-based developer and publisher of videogames for the PC, consoles and handhelds has licensed Unigine™ engine. The first Unigine-based project by Candella Systems is already in development. Read more in the official press-release.
2009-03-23
Article on Unigine shadows technique in ShaderX7 book // common
Recently published "ShaderX7: Advanced Rendering Techniques" book contains an article by Alexander Zaprjagaev (CTO of Unigine Corp.), et al: "Practical Cascaded Shadow Maps", which is devoted to the Unigine technique of shadow rendering.
2009-01-31
5 years of Unigine development // common
Unigine development has been started 5 years ago by Alexander Zaprjagaev, who is currently a CTO of Unigine Corp. At the moment there is a great team working on this feature-rich middleware with the help of partners, providing bleeding edge technologies to our clients.
2009-01-28
Maintenance downtime // common
Due to increased number of visitors on our website we have introduced some changes in our IT infrastructure. At the moment almost all services have been successfully migrated to more capable servers. However, there can be some mail delivery disruptions for several hours more, so we apologize for any inconveniences.
2009-01-22
Development roadmap for 2009 // development
There is a Unigine development roadmap for 2009 available. List of planned features includes game consoles, DirectX 11 support, networking module, improved physics system, new version of the editor, game logic framework.
2009-01-19
AI3D has released a city-scale project // clients
AI3D Pty Ltd, an Australian company has successfully released a city-scale architectural visualization project, which is based on Unigine. Overall time of the project was less than 3 months, including pre-production stage. Read more in the official press-release.
2008-12-08
A step closer to indies // products
Unigine prices are set to a very affordable level prior to January 31, 2009: e.g. indie developers can get a binary license starting with $4990 (or even just $1985 per month during 3 months). Full licenses are now with lifetime updates access. See more on Licensing & Prices page.
2008-12-03
First stage of "Magus ex Machina" is completed // clients
Qilqax International has successfully completed first production stage of "Magus ex Machina", the first 3D animated movie developed using a videogame GPU rendering technique, based on Unigine technologies. Read more in the official press-release.
2008-12-01
DHLXStudios licenses Unigine // clients
DHLXStudios, a Greek game development company licensed Unigine engine to be used in development of a 3D multi-user virtual world platform for immersive, parallel, cultural story telling. Read more in the official press-release.
2008-11-24
VZillion Inc. licenses Unigine // clients
VZillion Inc. the innovator of the Virtual Internet, has licensed Unigine to increase its footprint in the rapidly expanding market of virtual entertainment and social immersive environments. Read more in the official press-release.
2008-10-30
Tropics Demo 1.1 // development
Updated version Tropics Demo is available for download. Main changes are performance boost, procedural grass and support of DirectX 10.1 multisampling features. Read more in the official press-release.
2008-10-01
1% per day // products
Every single day before November, 30 gives you 1% discount on licensing Unigine, so you can get a fully-capable license with 60% discount, if you are on time! Find more details in the official press-release.
2008-09-29
News on multiplayer support // development
Our developers have been working on a multiplayer solution in Unigine for several months now, a lot of research work has already done. We are to complete the module in 5-6 months, it will be available as a regular update for our customers.
2008-09-04
"Tropics", a new Unigine-powered demo // development
A new Unigine-powered demo is available for download. It shows dynamic sky with light scattering, live water, real-time ambient occlusion and a lot of other modern technologies. The demo works with DirectX 9, DirectX 10, and OpenGL. Read more in the official press-release.
2008-08-08
Hot August discounts up to 40% // products
Developers have a chance to license Unigine with 40% discount before August, 31. Since Unigine becomes even more advanced technology, prices will be higher soon. Get free evaluation kit to take a look inside Unigine and then contact us for licensing.
2008-06-05
New office for development studio // common
Our Tomsk development studio has moved to a new comfortable office in the center of the city, see contacts page for more details. There are open vacancies in connection with the fact.
2008-04-26
Free software conference // events
Unigine Corp. is one of the initiators of "Free software: development and deployment" all-Russia conference, which will take place in Tomsk, Russia at 17-18 May. Read more on the official website (in Russian).
2008-04-08
Unigine at RGDC (KRI) 2008 // common
Our CEO, CTO and lead 3D artist are going to attend Russian Game Developers Conference (KRI), which will take place from 18th to 20th of April in Moscow, Russia. Please contact us to make an appointment if you are interested in Unigine.
2008-03-25
PlaySys develops a Unigine-based adventure game // clients
PlaySys, an Italian media and entertainment studio, develops an adventure game "The Dreamers" on the basis of Unigine. Read more in the official press-release.
2008-03-03
Prices update and list of clients // common
Licensing prices for Unigine have been updated, all of them are royalty-free now. Moreover, some of the Unigine-based projects are now listed on the "Clients & Titles" page.
2008-02-10
Unigine-based game at GDC'08 // clients
SteamPunk Studios (a USA-based developer) will introduce an Unigine-based Action game at GDC'08 (February 18-22, San Francisco). The game is targeted to PC, Xbox 360 and PS3, it will be released in 2009.
2008-01-07
Unigine introduces iZ3D stereo monitors support at CES // common
Unigine Corp., iZ3D, and Meant to be Seen demonstrate the first modern game engine that natively supports stereoscopic 3D technologies at the International Consumer Electronics Show. Read more in the official press-release.
2008-01-06
Low prices before 29th February // products
Developers have a chance to license current version of Unigine at very low prices before 29th February, after that date prices will be much higher. Moreover, non-indie versions are royalty-free now.
2007-12-04
Interview to UralDev website // press
"UralDev" website has published an interview with our CEO about recent Unigine technologies (in Russian). Read the interview.
2007-11-06
DirectX 10 support introduced // development
Now Unigine v0.4 supports DirectX 10 in addition to OpenGL and DirectX 9, therefore Unigine provides capabilities of all modern graphics technologies available at the moment. Read more in our development log.
2007-10-18
Qilqax International licenses Unigine // clients
Qilqax International, a Panama production company, has licensed Unigine v0.4 technologies to be used in an unannounced media project. Read more in the official press-release.
2007-10-16
Website's IP address change // website
Our website is moving to another server, there can be a short service disruption due to IP address change. Usually it takes no more than a day to refresh cached DNS records. We're sorry for possible inconveniences.
2007-10-07
Unigine v0.4 status report // development
New terrain module is ready, maximal terrain size in cells is 65536 x 65536 (DirectX 9) or 262144 x 262144 (DirectX 10). There is also "TerrainEditor" visual tool and updated documentation available. Physics module is almost completed, you can find a lot of new screenshots in our gallery. DirectX 10 support is on the way.
2007-05-28
Last 2 weeks of ultra-low price // products
Since Unigine v0.4 is moving closer to the release, pre-ordering prices are to be changed. Binary version will cost $9985, you have the last chance to get it by $4985 (or only $1495* for indie developers) until 10th of June. Source version prices will be kept untouched.
2007-05-22
New demo, powered by Unigine v0.4 // development
You can download our new demo, "Sanctuary", which is based on forthcoming Unigine v0.4 (which is available for pre-ordering at discount prices). The demo shows a lot of modern visual effects: HDR, parallax occlusion mapping, translucence, glow, volumetric effects, DoF, motion blur, advanced particle systems and much more. It works either on OpenGL and DirectX.
2007-05-04
2nd anniversary of Unigine v0.3 // common
Two years ago the first commercial release of Unigine was introduced. Unigine v0.3 was about 70000 lines in size, but it provided a lot of functions even in the early stage of development. Unigine made huge progress during last 2 years, we have prepared new v0.4 screenshots and some more info in our devlog for the anniversary.
2007-03-05
Unigine at RGDC (KRI) 2007 // common
Our CEO (Denis Shergin) and CTO (Alexander Zaprjagaev) are going to attend Russian Game Developers Conference (RGDC, or KRI), which will take place from 6th to 8th of April in Moscow, Russia. Please contact us to make an appointment if you are interested in Unigine.
2007-01-31
3 years of Unigine development // common
31st of January, 2004 is the starting point of Unigine development. These 3 years contain 5 major releases, megabytes of code, building of the excellent team, founding of the company, first customers and projects on the basis of Unigine. We are very grateful to everyone who believe in Unigine success, there is more to come!
2006-12-10
Afterfall preview video // clients
New preview video from Afterfall game (based on Unigine v0.4) is available for watching and downloading. There is lack of character animation in the video due to some reasons, however you can see quality of art and visual effects.
Read more on Afterfall's site.
2006-10-26
Development log introduction // development
We are starting our public development log in order to give more information regarding Unigine v0.4. There you will find our concerns, achievements and some exclusive screenshots from internal tech-demos. The devlog will be updated each 1-2 weeks, we suppose.
2006-09-28
Unigine at GDC Russia 2006 // common
Unigine Corp. is going to meet our partners at Game Developers Conference Russia (Saint-Petersburg, Russia), which will take place during October, 18th to 20th. Please contact us to make an appointment.
2006-09-04
v0.4 pre-ordering // products
Official pre-ordering of Unigine v0.4 has been started, v0.33 orders are no longer accepted. Scheduled release date for v0.4 is set to January 2007. There are also available new screenshots, feature list and licensing info.
2006-08-18
Unigine-based project at GC 2006 // clients
CGSEVEN company will announce to the publishers a new Action/Adventure/RPG based on Unigine v0.4 at Games Convention 2006 (Leipzig, Germany), which will take place during August, 23rd to 27th.
2006-07-17
Unigine is hiring // team
We are hiring, right now we offer a job to 3D artist and C++ developer in Tomsk, Russia. It's a full-time work in Unigine project. More details.
2006-06-17
Unigine supports "Afterfall" indie project // clients
We have supported young Polish team by providing Unigine technologies for free while they have no publisher or any kind of investor. They are making postapocalyptic RPG named Afterfall in the spirit of legendary Fallout series, take a look at Unigine-based screenshots. Right now this talented team has completed preproduction stage and is looking for an investor. Read more in the official press-release.
2006-06-08
Hosting maintenance problems // website
There are some maintenance problems at our hosting company, mail service seems to be broken. We are intended to change hosting service provider to more reliable one shortly. We are very sorry for any inconveniences.
2006-06-06
Unigine v0.4 status // development
Unigine v0.4 has had OpenGL/Direct3D render with a lot of new features like parallax mapping, ambient occlusion mapping, ellipsoid lights, translucence, advanced soft shadows and much much more. There were also implemented various unscheduled (but very impressive) features in v0.4 so it takes more time (1,5-2 months) to complete it properly. We are very greateful to all Unigine community for the patience, v0.4 will not disappoint you. New screenshots: 1 2 3 4 5 6 (this v0.4-powered demo will be available for download soon).
2006-02-24
Unigine in education // common
Unigine demos have been used as practical demonstration of modern 3D graphics technologies in Computer Graphics course at James Cook University, Australia at 2005.
2006-02-08
ATI registered developer // common
Unigine Corp. has been approved as ATI registered developer. This will help us to make Unigine more compliant with hardware from ATI Technologies Inc.
2006-01-31
2 years of Unigine development // common
2 years ago the first line of Unigine's code was written by Alexander Zaprjagaev. Since that time the engine has grown from small open source project into commercial product with a lot of features.
2006-01-27
Creative Labs registered developer // common
Our list of partners is growing: Unigine Corp. has been approved as Creative Labs registered developer in addition to being NVIDIA registered developer.
2006-01-06
Unigine sources are now available // common
As it was said, there is a pleasant surprise, it's new licensing terms for Unigine. Since now you can get binary license (unlimited number of developers) for $1985. Moreover source license is now available for $4985, all of the licenses are royality-free. Read more at products page.
2005-12-29
Happy New Year! // common
Unigine team congratulates all our clients and the site visitors with oncoming New Year! We wish you success and happiness in every respect. Here is a little gift for you, a desktop wallpaper: 1024x768, 1280x960, 1600x1200. By the way, we have prepared some pleasant surprises for the first days of New Year, so stay tuned.
2005-12-22
Unigine v0.4 roadmap changes // development
There are a lot of changes in Unigine v0.4 roadmap, including DirectX support, huge dynamically loaded terrains, big endian platforms support (Mac, XBox360, PS3). Therefore v0.4 will be released a little bit later, in the spring (April-May), beta-version will be available in February-March.
2005-11-25
Unigine v0.4 development progress // development
Forthcoming Unigine v0.4 is close to alpha stage. A new tool named Resource Editor, which combines viewer (supports static, morphing and skined meshes) and normalmapper into one, is ready to use now. Plugins set for Maya and 3DStudio now is complete. There are also new widgets in GUI plus rich text formatting, IME input and clipboard support.
2005-10-08
Unigine v0.33 release // development
Unigine v0.33 is released. This release introduces PRT (Precomputed Radiance Transfer) lighting, bytecode compiler speedup and GUI improvements. Two entirely new demos are available for download. Read detailed announcement.
2005-10-05
Unigine v0.4 development progress // development
New render framework of v0.4 is almost finished, the most important novelty is that v0.4 has DirectX render simultaneously with OpenGL one. Here are also drastically optimized skinned meshes, new morphing meshes and new types of particles.
2005-08-10
Unigine v0.4 development roadmap // development
Development roadmap of Unigine v0.4, which is scheduled to be released in Q4 2005, now available. Full features table is inside the document.
2005-08-09
'About' website section // website
We have a new section on our website: 'About'. There you can find information about our team, our partners and contacts.
2005-07-30
Unigine scripting system is released as a standalone product under GPL // development
Part of Unigine code now is available under GPL for educational purposes or to be used in open source projects. Unigine scripting system is a base of new GLSHell v2.0, a bytecode compiler for scripting.
2005-07-25
Bytecode compiler benchmarking // development
We had compared performance of Unigine bytecode compiler with PERL, Python and Lua. You can see benchmarking results (14 different tests) by yourself.
2005-07-14
Unigine v0.32 release // development
New version of Unigine is released. Main changes are fast bytecode compiler for scripting, resources encryption, set of new tools (including MeshViewer, NormalMapper and Doom3/Quake3 map converters) and evaluation kit. Read official announcement.
2005-07-11
Unigine Corp. has had official status // common
Our company has long-term prospects of further business in software development sphere, so we had officially registered 'Unigine Corp.'.
2005-07-07
Frequently Asked Questions // documentation
Unigine Frequently Asked Questions (FAQ) are published in 'documentation' section. There you could find answers about technology and licenses.
2005-07-03
Updated screenshots // website
We have updated our screenshots gallery - now it contains more pictures, demonstrating Unigine capabilities.
2005-06-30
Unigine v0.32 release candidate 1 // development
Release candidate of Unigine v0.32 is available for testing. Main changes since v0.3 are new fast script interpreter, minor bugfixes and set of new tools, including MeshViever, NormalMapper and various plugins. You can download Windows and Linux versions of the demo (content is almost the same as in v0.3).
2005-06-08
NormalMapper documentation // documentation
Unigine NormapMapper is a powerful tool which generates normal map for low-poly models. Its documentation is available in HTML format and could be viewed online.
2005-06-08
Car sources // documentation
We have published the car code from Unigine v0.3 demo. Sources include car with automatic transmission, brakes and switchable lights plus GUI tachometer/speedometer.
2005-06-01
Mailing list // common
Unigine news are available through mailing-list news@unigine.com. You can subscribe here.
2005-05-30
Unigine v0.31 alpha // development
Unigine has reached v0.31 alpha. Some minor bugs of v0.3 were fixed (including silhouette distorion at refraction).
New features: LWO (LightWave 3D objects) support, 3D GUI effects, rewritten script compiler/interpterer (it's faster than Python, able to be compared with PERL by speed).
New tools: Doom3 and Quake3 map converters into mesh, Mesh Viewer.
Release is planned for July.
2005-05-04
Unigine v0.3 is released // development
Unigine Team has officially released Unigine v0.3, an engine for games and virtual reality systems. It is a next version of Engine v0.2 from frustum.org, after a year of hard work. Unigine v0.3 sources are more than 3 times bigger than v0.2, old code is almost fully rewritten and extremely optimized.
Read official press-release.
2005-05-02
Unigine v0.3 release candidate 2 // development
Unigine v0.3 release candidate 2 demo is available for download. Some minor bugs were fixed, Mesh import plugin for Maya/3DStudio was added.
2005-05-02
Unigine tutorial // documentation
Unigine Tutorial is published. It describes how to create your own Unigine-based application.
2005-04-24
Unigine v0.3 release candidate // development
Unigine v0.3 beta 24 has a release candidate status. Support of soft stencil shadows was added. Unigine now works much better at the ATI cards with new driver. We are on the way to v0.3 release in a few days.
2005-04-07
API documentation // documentation
Unigine API documentation is published. It's available in PDF and HTML formats, and could be viewed online.
2005-03-24
Domain name // website
Domain name 'unigine.com' has been registered. It will take a while before our website would be worldwide accessible.
2005-03-19
New GUI design // development
New default GUI theme. GUI customization improvements, bugfixes.
2005-03-16
New name // common
Project has had original name: Unigine. List of supported features has been published.
2004-05-29
Engine v0.2 release // development
Release of Engine_v0.2 is ready. There are many new features: correct physics with joints and ragdoll, easy interpreter for configs with for/if/else, ARBtec1.0 "shaders", post screen processing, playback ogg, mp3 and wav files via OpenAL, mesh export plugin for Maya.
2004-04-20
Engine v0.1 release // development
Engine capabilities: text preprocessor, console, bsp trees, portal rendering, triangle strips, skinned mesh, particle systems, real shadows from all objects, volumetric fog, mirrors, horizon self shadowing and offset bumpmapping, collisions, rigid-body physics.