News

Image courtesy of Twinmotion
News2016-10-11

Superposition Benchmark on Steam Greenlight

Introducing UNIGINE Superposition Benchmark, a new GPU stress-testing tool to be released at the end of the year. It is powered by UNIGINE 2 Engine and offers highly immersive VR mode with support for Oculus Rift and HTC Vive HMDs in addition to rich benchmarking features.

Please vote for the benchmark via Greenlight system to make it available on Steam.

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Press-release2016-10-07

RF-X Flight Simulator Release in October

Knife Edge Software, the leading Radio Controlled Simulators developer, has announced next generation of their flagship product, RealFlight— now powered by UNIGINE 2. A total refresh of concept, RF-X stands on the shoulders of two decades of RC flight sim experience.

The developer expects RF-X to begin reaching customers in October.

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Devlog2016-09-20

UNIGINE SDK 2.3.1

  • Landscape tool optimizations (upto 4x faster, less RAM required)
  • Renderer optimizations, including VR ones
  • GPGPU (General-purpose GPU) computing via compute shaders
  • High-quality DXT texture compression on GPU
  • Structured buffers for CPU <-> GPU data transfer
  • New Tank demo
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News2016-09-19

MIXAR 2016

Denis Shergin (CEO of UNIGINE) will give a "Planet-scale VR" talk at MIXAR 2016 conference (Moscow, September 24).

MIXAR is an annual event on new technologies (3D, Virtual Reality, Augmented Reality, Interactive Technologies) and their application in science, art and business.

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Devlog2016-08-09

UNIGINE SDK 2.3

  • Round Earth
  • Bow/stern ship wake waves, shoreline
  • Underwater sun shafts, caustics
  • Reworked DoF
  • Global illumination effect
  • Improved support for SSRR
  • Implemented GGX mipmaps
  • HTC Vive support
  • Completely revamped Landscape tool
  • Better API: C# mathlib, better callbacks, new helpers
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Photo: federalspace.ru
News2016-06-06

ISS Spacewalk Virtual Training

S.P. Korolev Rocket and Space Corporation "Energia" is working on UNIGINE-based virtual training system for spacewalks. The deep immersion simulator is to be used for International Space Station missions.

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News2016-05-04

Dual Universe Switches to UNIGINE

Dual Universe, a sci-fi game being developed by French company Novaquark, has switched to UNIGINE 2 because it matches their requirements (performance, huge world, flexibility) better than any other technology.

This MMO game is a gigantic multi-planet world where players are free to invent their collective destiny in a persistent single-shard universe. First alpha version is scheduled for release in 2016.

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Press-release2016-04-15

New NAVANTIS Ship Simulator Presented at DIMDEX 2016

During DIMDEX 2016 in Doha (Qatar), NAVANTIA presented a new ship simulator named NAVANTIS (Navantia Training Integrated System) powered by
UNIGINE 2 Sim.

First held in 2008, Doha International Maritime Defense Exhibition & Conference (DIMDEX) is a leading event in the international maritime defense and security industry calendar.

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Devlog2016-04-07

UNIGINE SDK 2.2.1

  • New orbits demo
  • Water improvements (bigger waves, better reflections, better underwater mode)
  • Support for Oculus CV1 (consumer version)
  • Introducing export to FBX
  • Improved SimLights add-on
  • Other improvements and minor bugfixes
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Devlog2016-03-18

UNIGINE SDK 2.2

  • New simulation-friendly water with geometric waves (Beaufort scale 0-12)
  • Unified C++/C#/UnigineScript API with full access to the engine features
  • Improved lights and shadows
  • Introduced tiled rendering optimizations
  • Better Qt integration
  • Support for Visual Studio 2015
  • Improved geodetic system
  • SimLights add-on for airfield lights
  • New Oil Rig demo


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    News2015-12-29

    The Earth Model R&D Prototype

    We have unveiled the preview video of 3D Earth model R&D prototype.

    The video explains some aspects of procedural refinement applied to input data from various sources.

    Coming to UNIGINE Sim in 2016.

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    Devlog2015-12-10

    UNIGINE SDK 2.1.1

    • Added Port Angeles demo (2500 square kilometers based on real geospatial data)
    • Improved UUSL consistency
    • Extended C++/C# API
    • Added Grass and Clutter samples
    • Bug fixes
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