2010-07-26
2010-05-25
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision):
Heaven 2.1,
Tropics 1.3 and
Sanctuary 2.3.
2010-05-04
The first commercial version of
Unigine engine was released five years ago, on May 4, 2005.
With the release number 0.3, it had codebase size of approximately 10% relative to the current one.
At that time, there used to be 5 people on board.
2010-03-23
Updated version of Unigine Heaven DirectX 11 benchmark is
now publicly available.
Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
2010-02-05
Unigine-based project by Lukewarm Media (
"Primal Carnage" action shooter featuring dinosaurs) is currently close to the end of pre-production stage, release is planned in Q4 2010.
Read more in
the official press-release.
2009-12-07
2009-10-22
We have released the first DirectX 11 benchmark "Heaven" with comprehensive use of tessellation technology, advanced SSAO, new volumetric cumulonimbus clouds, interactive mode and much more.
Read
the official press-release.
2009-10-01
Updated Unigine™ engine has successfully incorporated the groundbreaking DirectX 11 capabilities, including hardware tessellation, DirectCompute technology and Shader Model 5.0.
Read more in
the official press-release.
2009-08-21
Arisnova S.L., a Spanish company specialized in industrial automation, has licensed Unigine™ engine.
Their first Unigine-based is a management system for ships.
The target platforms are Windows and Linux; the system supports multi-display environments.
Read more in
the official press-release.
2009-08-07
Creators of the Unigine-based "Syndicates of Arkon" MMORPG has opened doors for participants of the second stage of the Closed Beta Testing.
Read more on
the official website of the game.
2009-07-30
2009-06-29
Unigine has joined Tools and Middleware program for PLAYSTATION®3, thus game developers for PS3™ will be able to access the full power of Unigine engine and tools later this year.
Read more in
the official press-release.
2009-06-17
2009-05-26
Updated versions of Tropics (1.2) and Sanctuary (2.2) demos are available for
download.
Changes are: performance boost, updated timeline system with an editor,
improved grass, minor bugfixes.
2009-05-21
Phoronix Media has published an interview with our CEO and CTO about Unigine engine, Linux as a gaming platform and modern technologies of real-time 3D graphics.
Read the interview.
2009-05-17
2009-04-21
2009-03-23
2009-01-31
Unigine development has been started 5 years ago by Alexander Zaprjagaev, who is currently a CTO of Unigine Corp.
At the moment there is a
great team working on this feature-rich middleware with the help of
partners, providing bleeding edge technologies to
our clients.
2009-01-28
Due to increased number of visitors on our website we have introduced some changes in our IT infrastructure.
At the moment almost all services have been successfully migrated to more capable servers.
However, there can be some mail delivery disruptions for several hours more, so we apologize for any inconveniences.
2009-01-22
There is a
Unigine development roadmap for 2009 available.
List of planned features includes game consoles, DirectX 11 support, networking module, improved physics system, new version of the editor, game logic framework.
2009-01-19
AI3D Pty Ltd, an Australian company has successfully released a city-scale architectural visualization project, which is based on Unigine.
Overall time of the project was less than 3 months, including pre-production stage.
Read more in
the official press-release.
2008-12-08
Unigine prices are set to a very affordable level prior to January 31, 2009: e.g. indie developers can get a binary license starting with $4990 (or even just $1985 per month during 3 months).
Full licenses are now with lifetime updates access.
See more on
Licensing & Prices page.
2008-12-03
2008-12-01
DHLXStudios, a Greek game development company licensed Unigine engine to be used in development of a 3D multi-user virtual world platform for immersive, parallel, cultural story telling.
Read more in
the official press-release.
2008-11-24
VZillion Inc. the innovator of the Virtual Internet, has licensed Unigine to increase its footprint in the rapidly expanding market of virtual entertainment and social immersive environments.
Read more in
the official press-release.
2008-10-30
Updated version Tropics Demo is available for
download.
Main changes are performance boost, procedural grass and support of DirectX 10.1 multisampling features.
Read more in
the official press-release.
2008-10-01
Every single day before November, 30 gives you 1% discount on licensing Unigine, so you can get a fully-capable license with 60% discount, if you are on time!
Find more details in
the official press-release.
2008-09-29
Our developers have been working on a multiplayer solution in Unigine for several months now, a lot of research work has already done.
We are to complete the module in 5-6 months, it will be available as a regular update for our customers.
2008-09-04
A new Unigine-powered demo is available for
download.
It shows dynamic sky with light scattering, live water, real-time ambient occlusion and a lot of other modern technologies.
The demo works with DirectX 9, DirectX 10, and OpenGL.
Read more in
the official press-release.
2008-08-08
2008-06-05
Our Tomsk development studio has moved to a new comfortable office in the center of the city, see
contacts page for more details.
There are
open vacancies in connection with the fact.
2008-04-26
2008-04-08
2008-03-25
2008-03-03
2008-02-10
SteamPunk Studios (a USA-based developer) will introduce an Unigine-based Action game at
GDC'08 (February 18-22, San Francisco).
The game is targeted to PC, Xbox 360 and PS3, it will be released in 2009.
2008-01-07
2008-01-06
2007-12-04
"UralDev" website has published an interview with our CEO about recent Unigine technologies (in Russian).
Read the interview.
2007-11-06
Now Unigine v0.4 supports DirectX 10 in addition to OpenGL and DirectX 9, therefore Unigine provides capabilities of all modern graphics technologies available at the moment.
Read more in our
development log.
2007-10-18
Qilqax International, a Panama production company, has licensed Unigine v0.4 technologies to be used in an unannounced media project.
Read more in
the official press-release.
2007-10-16
Our website is moving to another server, there can be a short service disruption due to IP address change.
Usually it takes no more than a day to refresh cached DNS records.
We're sorry for possible inconveniences.
2007-10-07
New terrain module
is ready, maximal terrain size in cells is 65536 x 65536 (DirectX 9) or 262144 x 262144 (DirectX 10).
There is also "TerrainEditor" visual tool and updated documentation available.
Physics module is almost completed, you can find a lot of
new screenshots in our gallery.
DirectX 10 support is on the way.
2007-05-28
Since
Unigine v0.4 is moving closer to the release,
pre-ordering prices are to be changed.
Binary version will cost $9985, you have the last chance to get it by $4985 (or only $1495
* for indie developers) until 10th of June.
Source version prices will be kept untouched.
2007-05-22
You can
download our new demo, "Sanctuary", which is based on forthcoming
Unigine v0.4 (which is available for pre-ordering at
discount prices).
The demo shows a lot of modern visual effects: HDR, parallax occlusion mapping, translucence, glow, volumetric effects, DoF, motion blur, advanced particle systems and much more.
It works either on OpenGL and DirectX.
2007-05-04
Two years ago the first commercial release of Unigine
was introduced.
Unigine v0.3 was about 70000 lines in size, but it provided a lot of functions even in the early stage of development.
Unigine made huge progress during last 2 years, we have prepared
new v0.4 screenshots and some more info in our
devlog for the anniversary.
2007-03-05
2007-01-31
31st of January, 2004 is the starting point of Unigine development.
These 3 years contain 5 major releases, megabytes of code, building of the excellent team, founding of the company, first customers and projects on the basis of Unigine.
We are very grateful to everyone who believe in Unigine success,
there is more to come!
2006-12-10
2006-10-26
We are starting our
public development log in order to give more information regarding Unigine v0.4.
There you will find our concerns, achievements and some exclusive screenshots from internal tech-demos.
The devlog will be updated each 1-2 weeks, we suppose.
2006-09-28
2006-09-04
2006-08-18
CGSEVEN company will announce to the publishers a new Action/Adventure/RPG based on Unigine v0.4 at
Games Convention 2006 (Leipzig, Germany), which will take place during August, 23rd to 27th.
2006-07-17
We are hiring, right now we offer a job to 3D artist and C++ developer in Tomsk, Russia.
It's a full-time work in Unigine project.
More details.
2006-06-17
2006-06-08
There are some maintenance problems at our hosting company, mail service seems to be broken.
We are intended to change hosting service provider to more reliable one shortly.
We are very sorry for any inconveniences.
2006-06-06
Unigine v0.4 has had OpenGL/Direct3D render with a lot of new features like parallax mapping, ambient occlusion mapping, ellipsoid lights, translucence, advanced soft shadows and much much more.
There were also implemented various unscheduled (but very impressive) features in v0.4 so it takes more time (1,5-2 months) to complete it properly.
We are very greateful to all Unigine community for the patience, v0.4 will not disappoint you.
New screenshots:
1
2
3
4
5
6
(this v0.4-powered demo will be available for download soon).
2006-02-24
2006-02-08
Unigine Corp. has been approved as ATI registered developer.
This will help us to make Unigine more compliant with hardware from ATI Technologies Inc.
2006-01-31
2 years ago the first line of Unigine's code was written by Alexander Zaprjagaev.
Since that time the engine has grown from small open source project into commercial product with a lot of features.
2006-01-27
Our
list of partners is growing: Unigine Corp. has been approved as Creative Labs registered developer in addition to being NVIDIA registered developer.
2006-01-06
As it was said, there is a pleasant surprise, it's new licensing terms for Unigine.
Since now you can get
binary license (unlimited number of developers) for $1985.
Moreover
source license is now available for $4985, all of the licenses are royality-free.
Read more at
products page.
2005-12-29
Unigine team congratulates all our clients and the site visitors with oncoming New Year!
We wish you success and happiness in every respect.
Here is a little gift for you, a desktop wallpaper:
1024x768,
1280x960,
1600x1200.
By the way, we have prepared some pleasant surprises for the first days of New Year, so stay tuned.
2005-12-22
There are a lot of changes in Unigine v0.4 roadmap, including DirectX support,
huge dynamically loaded terrains, big endian platforms support (Mac, XBox360, PS3).
Therefore v0.4 will be released a little bit later, in the spring (April-May), beta-version will be available in February-March.
2005-11-25
2005-10-08
Unigine v0.33 is released.
This release introduces PRT (Precomputed Radiance Transfer) lighting, bytecode compiler speedup and GUI improvements.
Two entirely new demos are available for
download.
Read
detailed announcement.
2005-10-05
New render framework of v0.4 is almost finished, the most important novelty is that v0.4 has DirectX render simultaneously with OpenGL one.
Here are also drastically optimized skinned meshes, new morphing meshes and new types of particles.
2005-08-10
2005-08-09
2005-07-30
Part of Unigine code now is available under GPL for educational purposes or to be used in open source projects.
Unigine scripting system is a base of new
GLSHell v2.0, a bytecode compiler for scripting.
2005-07-25
2005-07-14
New version of Unigine is released.
Main changes are fast bytecode compiler for scripting, resources encryption, set of new tools (including MeshViewer, NormalMapper and Doom3/Quake3 map converters) and evaluation kit.
Read official announcement.
2005-07-11
Our company has long-term prospects of further business in software development sphere, so we had officially registered 'Unigine Corp.'.
2005-07-07
2005-07-03
We have updated our
screenshots gallery - now it contains more pictures, demonstrating Unigine capabilities.
2005-06-30
Release candidate of Unigine v0.32 is available for testing.
Main changes since v0.3 are new fast script interpreter, minor bugfixes and set of new tools, including MeshViever, NormalMapper and various plugins.
You can download
Windows and
Linux versions of the demo (content is almost the same as in v0.3).
2005-06-08
Unigine NormapMapper is a powerful tool which generates normal map for low-poly models.
Its documentation is available in
HTML format and could be
viewed online.
2005-06-08
2005-06-01
2005-05-30
Unigine has reached v0.31 alpha. Some minor bugs of v0.3 were fixed (including silhouette distorion at refraction).
New features: LWO (LightWave 3D objects) support, 3D GUI effects, rewritten script compiler/interpterer (it's faster than Python, able to be compared with PERL by speed).
New tools: Doom3 and Quake3 map converters into mesh, Mesh Viewer.
Release is planned for July.
2005-05-04
Unigine Team has officially released Unigine v0.3, an engine for games and virtual reality systems.
It is a next version of Engine v0.2 from
frustum.org, after a year of hard work.
Unigine v0.3 sources are more than 3 times bigger than v0.2, old code is almost fully rewritten and extremely optimized.
Read official press-release.
2005-05-02
Unigine v0.3 release candidate 2 demo is available for
download.
Some minor bugs were fixed, Mesh import plugin for Maya/3DStudio was added.
2005-05-02
Unigine Tutorial is published.
It describes how to create your own Unigine-based application.
2005-04-24
Unigine v0.3 beta 24 has a release candidate status.
Support of soft stencil shadows was added.
Unigine now works much better at the ATI cards with new driver.
We are on the way to v0.3 release in a few days.
2005-04-07
2005-03-24
Domain name 'unigine.com' has been registered.
It will take a while before our website would be worldwide accessible.
2005-03-19
New default GUI theme.
GUI customization improvements, bugfixes.
2005-03-16
2004-05-29
Release of Engine_v0.2 is ready.
There are many new features: correct physics with joints and ragdoll, easy interpreter for configs with for/if/else, ARBtec1.0 "shaders", post screen processing, playback ogg, mp3 and wav files via OpenAL, mesh export plugin for Maya.
2004-04-20
Engine capabilities: text preprocessor, console, bsp trees, portal rendering, triangle strips, skinned mesh, particle systems, real shadows from all objects, volumetric fog, mirrors, horizon self shadowing and offset bumpmapping, collisions, rigid-body physics.