Image courtesy of Twinmotion


UNIGINE 2 has been demonstrated during SIGGRAPH 2015 expo days in Los Angeles (August 11-13). The main demo at the booth was Space project showcasing support for extremely large scenes and new graphical features (including PBR, SSRR, TAA and a lot more). There were 14,800 attendees total from around the world at SIGGRAPH this year. A lot of visitors were surprised with the quality and performance of UNIGINE projects, especially with Oculus version of the Space / ISS demo.

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International Aviation and Space Salon MAKS 2015

We invite you to meet with the UNIGINE team at MAKS 2015, the International Aviation and Space Salon to be held in Zhukovsky, Russia (August 25-30). MAKS offers a unique opportunity to meet with a lot of decision-makers in the aviation and space industry business, as well as the opportunity to gain comprehensive insight into the priorities and achievements of the Russian aerospace industry.


Leonardo DiCaprio Donated John Gerrard’s Solar Reserve to LACMA

Leonardo DiCaprio was so impressed with "Solar Reserve", a UNIGINE-powered art installation by John Gerrard, that he bought it and granted it to the Los Angeles County Museum of Art. The gift is "intended to raise public awareness of environmental issues".

"Solar Reserve (Tonopah, Nevada)" is a real-time 3D digital simulation of a solar thermal power tower that offers dynamic, changing views of the Nevada site.

Read more on the story in Los Angeles Times or The Art Newspaper.


Cradle Game Released

Cradle, a game by the Flying Cafe for Semianimals studio and powered by UNIGINE Engine 1, has been released on Steam.

Cradle is a sci-fi first-person-view quest designed for the player to explore the surrounding world. The story is built around the relationship between the protagonist and a mechanical girl who by a quirk of fate found themselves amidst the desert.

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UNIGINE SDK 2.0 Release Candidate

  • PBR as the default material (with full DirectX support).
  • Improved LightWorld shadows.
  • Better IDE integration.
  • Faster builds on Windows.
  • Creation of C++/C# projects via SDK Browser.
  • Improved FBX support.
  • Performance optimizations for UnigineEditor.
  • A lot of bug fixes.

Read more in the development log.



UNIGINE 2 will be exhibited at SIGGRAPH 2015, the 42nd international conference and exhibition on computer graphics and interactive techniques in Los Angeles Convention center (August, 11-13).

You are welcome to visit our booth #853 to see amazing new demos, talk to UNIGINE team members and get hands-on interactive experience with UNIGINE 2!

More details can be found on the official website of the conference.


UNIGINE SDK 2.0 Beta 2

  • Support for PBR in the production-ready state.
  • Support for SSR.
  • Completely new SDK Browser.
  • Introduction of the Add-ons system.
  • VRPN (Virtual Reality Peripheral Network) protocol support.
  • Support for the Kinect 2 motion sensor.
  • A lot of bugfixes and performance optimizations for UnigineEditor.
  • Highly detailed demo of a 3D scanned human head.
  • Updated vegetation library.


UNIGINE 2 has successfully reached the beta stage with the following improvements:

  • Usability improvements for UnigineEditor.
  • Performance optimization for complex scenes.
  • Oculus Rift DK2 support.
  • Extended C++ and C# APIs.
  • Added more usage examples and tutorials.
  • Overall stabilization.

Read more in the development log.



During the SIGGRAPH Asia 2014 UNIGINE company has presented three UNIGINE-powered demos together with partners (Wincomn Technologies):

  • Port Angeles (50x50 km flight sim).
  • CAD data visualization (3D model of an aircraft with all the details).
  • Virtual character following movements of an actor in real-time.

The booth had been attracting a lot of attention during all three expo days. Visitors from China and other countries were amazed with the high technical level of UNIGINE Sim platform.


UNIGINE SDK 2.0 Alpha 2

From now on it is possible to use C# for development of UNIGINE-powered applications, thereby involving the full power of IDEs. C# API provides functionality similar to C++ API!

Other changes:

  • Extended C++ API.
  • Added anonymous functions to UnigineScript.
  • Completely refactored undo/redo system for all UnigineEditor windows and plugins.
  • Improved terrain rendering speed.
  • Increased number of per-terrain materials to 48.
  • A lot of bugfixes and minor improvements here and there.
  • Restored Android support.

UNIGINE 2 is getting much more stable, we are moving fast to the release!

Read more in the development log.


SIGGRAPH Asia 2014

UNIGINE 2 is to be anounced at SIGGRAPH Asia in Shenzhen, China (December, 4-6). Please visit the booth of our partners, Wincomn Technology at the expo floor to experience new amazing demos and meet with UNIGINE team members. You can also contact us to appoint a meeting.

Both, a conference and a trade exhibition, SIGGRAPH Asia 2014 will allow you to see, meet, and interact with the international computer graphics and interactive techniques community. This year the event is expected to draw more than 7,000 professionals from 52 countries.


UNIGINE SDK 2.0 Alpha Preview

This is an alpha preview of upcoming UNIGINE 2.0 (which has been in the development for almost a year now), but a lot of important improvements are already done:

  • Refactored renderer focused on DirectX 11+ feature level.
  • Removed support for DirectX 9, OpenGL ES 2.0, PlayStation3, WebGL, WinRT.
  • Support for OpenGL 4.5.
  • Improved terrain with increased number of layers.
  • Unified mesh file format.
  • Support for blend shapes (morph targets).
  • Support for vertex colors.
  • Experimental support for physically-based rendering (PBR) and screen-space reflections (SSR).
  • Improved usability of UnigineEditor.
  • Support for GeoTIFF format.
  • GDAL import plugin for geodata.
  • Support for NVIDIA Tegra K1.
  • Experimental support for WPF .NET C# applications integration.
  • Support helpdesk on the developer portal.

Read more in the development log.