Irish artist John Gerrard, famous for his monumental real-time 3D digital installations, presented his new artwork at Wellcome Collection, London. X. laevis (Spacelab) 2017 is a 3D live simulation, powered by UNIGINE 2 Engine, which is the primary engine used by the artist and his collaborators.Read more
UNIGINE CEO Denis Shergin has visited NASA VR Lab as a member of Russian expert team. Russian and American professionals meet each other in Johnson Space Center in Houston to share expertise and find out about new technologies in the field of VR trainings for International space station missions. The visualization technologies for a space projects presented by UNIGINE were highly appreciated by NASA engineers.Read more
Introducing UNIGINE Superposition Benchmark, a new GPU stress-testing tool to be released at the end of the year. It is powered by UNIGINE 2 Engine and offers highly immersive VR mode with support for Oculus Rift and HTC Vive HMDs in addition to rich benchmarking features.
Please vote for the benchmark via Greenlight system to make it available on Steam.Read more
Knife Edge Software, the leading Radio Controlled Simulators developer, has announced next generation of their flagship product, RealFlight— now powered by UNIGINE 2. A total refresh of concept, RF-X stands on the shoulders of two decades of RC flight sim experience.
The developer expects RF-X to begin reaching customers in October.Read more
Denis Shergin (CEO of UNIGINE) will give a "Planet-scale VR" talk at MIXAR 2016 conference (Moscow, September 24).
MIXAR is an annual event on new technologies (3D, Virtual Reality, Augmented Reality, Interactive Technologies) and their application in science, art and business.Read more
Dual Universe, a sci-fi game being developed by French company Novaquark, has switched to UNIGINE 2 because it matches their requirements (performance, huge world, flexibility) better than any other technology.
This MMO game is a gigantic multi-planet world where players are free to invent their collective destiny in a persistent single-shard universe. First alpha version is scheduled for release in 2016.Read more