News

MicroProse and UNIGINE Announce a Strategic Partnership

MicroProse, the legendary game developer, and UNIGINE, the developer of the advanced real-time 3D engine, agreed on a strategic partnership to apply UNIGINE’s outstanding technologies to create top-class games.

MicroProse is a world-famous company, known for developing groundbreaking, classics and cult game titles like the Falcon, F15 Strike Eagle, Silent Service, Gunship, Grand Prix, Civilization, B-17 The Mighty Eighth and X-COM series, and many more. Today, MicroProse is not only remaking select classics from its past but also paving the road to next-generation, state of the art games that will create the memories and experiences of the demanding new generations of gamers. By teaming up with UNIGINE, the studio ensures its projects use the best technology and deliver the best performance possible.

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UNIGINE 2.13: GPU Lightmapper, Volumetric Clouds Upgrade, Better AA, New Terrain Tools

UNIGINE Engine 2.13 is released, the key changes in the SDK are:

  • GPU Lightmapper tool
  • Introducing SRAA (Subpixel Reconstruction Anti-Aliasing)
  • Upgraded 3D volumetric clouds
  • Performance optimizations for vast forest rendering
  • New iteration of the terrain generation tool with online GIS sources support (experimental)
  • Adaptive hardware tessellation for the mesh_base material
  • Project Build tool: extended functionality and a standalone console-based version
  • New samples (LiDAR sensor, night city lights, helicopter winch)
  • Introducing 3D scans library
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Company Restructuring Completed

We have completed the internal process of company restructuring; but, in short, nothing much has changed for our customers and partners. The team, the management, and the owners remain the same.

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UNIGINE-Powered 3D Visualization For Architecture and Construction By EDICAD

A french software publisher EDICAD specialized in the development of CAD solutions, with a presence in all sectors of architecture and construction has chosen UNIGINE technologies for its new rendering software “APCRender+”, intended to revolutionize the way of presenting architectural projects.

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Product Webinar: UNIGINE SDK Editions Overview

Watch our today’s webinar on different editions of UNIGINE SDK with detailed in-depth feature comparison held by UNIGINE founder and CEO Denis Shergin.

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UNIGINE 2.12: Faster Physics, Better Clouds, Earthworks Demo, Advanced Particle Systems

A new UNIGINE 2.12 release with lots of massive improvements is Generally Available.

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IPG Automotive Has Chosen Real-time 3D Visualization by UNIGINE for Virtual Test Driving

IPG Automotive, a global leader in virtual test driving technology, has partnered with UNIGINE to bring photorealistic 3D visualization into the professional simulation and training systems for autonomous vehicles, ADAS (advanced driver-assistance systems), powertrain and vehicle dynamics.

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First UNIGINE Community Online Hackathon

Create a 3D game (or application) in 72 hours - it’s real!

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Sci-Fi becomes a reality: TESLASUIT is now integrated with UNIGINE

Science fiction becomes a reality: the introduction of the full-body haptic VR suit brings immersion to the next level.

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UNIGINE 2.11: Free Community Edition, More Performance, Better Sync In Simulators

After extensive beta testing UNIGINE 2.11 release is now Generally Available.

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“AZIMUT-ALLIANCE” DEVELOPS ATC AUTOMATION SYSTEMS SOFTWARE WITH UNIGINE

It's a common knowledge that safety is a priority in air traffic. And to ensure safety, we should consider such factors as reliability of the aircraft, professionalism of the pilot, and certainly professional skills of the air traffic controller.

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UNIGINE 2.10: New Terrain, Improved C++/C# API, Editor Plugins, Vehicle System

After almost 2 years in development, we have the new terrain system production ready! It features extremely detailed (down to 1 mm/pixel resolution) landscapes of real-world scale (at least 10 000 x 10 000 km in size), supports runtime geometry modification (craters, trenches), up to 5-10 times faster, supports binoculars / scopes (up to x20 / down to 1 degree FOV), compatible with team collaborative editing.

Another important changes of the 2.10 release are:

  • Improved C++ and C# API
  • Plugins system for UnigineEditor
  • High-level vehicle physics system
  • Improved clouds: more types, better visuals
  • IG updates: adaptive quality management, easier configuration
  • New tools to increase productivity of content creators
  • Teslasuit integration (full-body haptics)
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