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Press-release2014-09-19

Solar Reserve Power Plant Simulation

Lincoln Center, in association with Public Art Fund, is presenting Solar Reserve (Tonopah, Nevada), a digital simulation displayed on a 28 × 24 foot frameless LED wall that re-creates a Nevada solar thermal power plant and the surrounding landscape. This astonishingly real virtual world is meticulously constructed by the team of Irish artist John Gerrard using UNIGINE Sim technology.

The installation simulates the actual movements of the sun, moon, and stars across the sky, as they would appear at the Nevada site, with thousands of mirrors adjusting their positions in real time. Visitors to evening performances might view a sunset before local Nevada constellations emerge and floodlights illuminate the solar tower at night. The plant can be observed from both ground level and a satellite view.

Read more on the official website of Lincoln Center.

Devlog2014-07-07

UNIGINE SDK 2014-07-07

Highlights of the release:

  • City Traffic, an expandable system that allows you to visualize real city traffic, filled with AI-controlled vehicles and pedestrians, which follow the traffic regulations
  • Updated file dialog
  • Node Export plugin for convenient export of assets (nodes, meshes, textures, materials, properties) from one project to another
  • California trees library
  • New UnigineScript features
  • Documentation on creating a C++ project without using UnigineScript

Read more in the development log.

News2014-06-24

New developer.unigine.com

After several months of work we have started unveiling new version of the UNIGINE developers portal, featuring the following improvements:

  • Modern design
  • Technical support help desk
  • Easier file sharing
  • Improved account management for companies
  • CRM core for more efficient communication with customers
  • Improved search
  • Integration with the SDK browser
News2014-06-04

UNIGINE SDK 2014-06-04

Highlights of the release:

  • Added City Import plugin (it primarily serves for convenient and effective creation of large populated areas)
  • Added Randomizer plugin
  • Added support for VR gloves
  • Extended syntax of UnigineScript
  • Added Russian localization of UnigineEditor
  • Improved GUI localization system
  • Added more documentation on samples

Read more in the development log.

Press-release2014-03-28

Algorithmic Wanderers: John Gerrard Studio presents a new real-time art installation utilizing UNIGINE Engine

Vienna, Austria - March 25, 2014 - John Gerrard Studio, an art-group of the Irish artist John Gerrard, who has already realized more than 70 sophisticated high-tech installations and art projects, publishes a new real-time 3D simulation, first-based on UNIGINE engine.

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News2014-03-25

UNIGINE SDK 2014-03-25

Highlights of the release:

  • Added access to the renderer via C++ API
  • Improved Qt integration samples
  • Major extension of C++ API, including access to nodes, widgets, controls
  • Added a small airport demo, showcasing point lights (they are visible even from very large distance) and directional sector lights
  • Improved debugging for UnigineScript
  • Added a real-time strategy game sample based on the Game framework

We are discontinuing support for DirectX 9 in order to deliver improved technology, starting from the next SDK update. More details will be announced soon.

Read more in the development log.
News2014-01-31

UNIGINE SDK 2014-01-31

Highlights of the release:

  • SDK is splitted into two editions: Sim and Game
  • Added access to several objects via C++ API
  • Introduced NodeExtern and ObjectExtern, useful for defining new object types via C++ API (including custom rendering algorithms)
  • Added first-person shooter sample, based on Game Framework
  • Improved pathfinding
  • Completely rewritten GUI documentation
Read more in the development log.
Press-release2013-12-20

UNIGINE Bell 206 is "The most impressive simulator" at I/ITSEC 2013

Orlando, FL - December 2-5, 2013 - Orange Country Convention Center

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News2013-11-27

UNIGINE SDK 2013-11-27

Highlights of the release:
  • Implemented Common Image Generator Interface (CIGI) protocol support.
  • Added support for conversion of WGS84, ECF and NED coordinate systems into Cartesian one.
  • Increased stability of rendering FPS rate.
  • Added support for flattened particles.
  • Added deterministic physics mode.
  • Improved background loading of meshes.
Read more in the development log.
News2013-10-24

Oil Rush is released for iOS

Get ready for hot naval and air battles - right on the go - with Oil Rush. This full-fledged strategy game in the beautiful post-apocalyptic scenery is available for iOS now in addition to the previous release for Android. Read more in the official press-release.
Press-release2013-07-09

Ai3D UNIGINE-based Steamship Simulator Successfully Completes Beta Testing

The Steamship Simulator developed by Ai3D became a highlight of the Bass Strait Maritime Centre Devonport located in Tasmania, Australia. The simulator is powered by the powerful and versatile UNIGINE Engine and provides a virtual experience of captaining a ship of the beginning of the last century into the Mersey River. It successfully completed beta testing and was even captained personally by the Prime Minister of Australia, Julia Gillard.

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Press-release2013-06-12

UNIGINE Rescue Helicopter Demo Breathes New Life for the Simulation Industry

UNIGINE Corp. sets a new visual standard in the simulation and training industry with a preview of its next-generation technology demo. The project has the cutting-edge UNIGINE Engine under the hood and showcases a simulation of a rescue helicopter operation with an extreme level of detail while running on consumer-level hardware.

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