Old screenshots can be found here.
Graphics
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| Parallax occlusion mapping, cubemap reflection, anisotropic shading, emission |
Special shaders for vegetation, HDR |
Anisotropic shading, emission, mixed lighting |
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| Mixed lighting, special shaders for vegetation |
Emission, glow, mixed lighting |
Water with surf zone, Fresnel reflection, special shaders for vegetation, HDR |
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| Water with surf zone, Fresnel reflection, special shaders for vegetation, HDR |
Particles, volume light, glow, emission, depth of field |
Parallax occlusion mapping, glow, translucence, particle systems, volume light |
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| Parallax occlusion mapping, depth of field |
Refraction, alpha blending |
Normal mapping, translucence, color correction |
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| Color correction, volume light, volume fog, translucence |
Sobel filter, color correction, parallax occlusion mapping |
Screen-space ambient occlusion, light scattering |
Physics
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| Stable primitives stacking |
Massive box collisions |
Sphere collisions |
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| 81 impulse-driven rockets holding a heavy plate |
Pseudo-cloth simulation (destructable joints) |
Walking mechanisms (joints, motors) |
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| Stacking of convex meshes |
Ragdoll characters |
Crawling mecanisms (joints) |
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| Impulse-driven simple mechanism |
Stacking of 136 boxes |
Ragdoll-based worms |
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| Vehicle with caterpillar tracks |
Joints-based pseudo-soft body |
Convex mesh collisions |
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| Massive box collisions |
Stable sphere stacking |
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Tools
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| UnigineEditor: materials |
UnigineEditor: particle system physics |
ResourceEditor: UV seams visualization |
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| UnigineEditor: HDR settings |
ResourceEditor: normal map generation |
UnigineEditor: sectors and portals |
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| ResourceEditor: per-channel UV map visualization |
UnigineEditor: physics settings |
UnigineEditor: image dialog |
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| ResourceEditor: ambient occlusion map generation |
ResourceEditor: normal map combiner |
UnigineEditor: lighting settings |
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| ResourceEditor: viewing of a prefabricated scene |
ResourceEditor: terrain editor |
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