2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

Screenshots

Heaven Benchmark

Product page
Hardware tessellation, DOF Dynamic sky with light scattering, DOF Hardware tessellation, SSAO
Physical flags, PSSM Paint material, SSAO Procedural grass, hardware tessellation

Action Game in Development

Tropics Benchmark

Parallel-split shadow map, LODs Dynamic sky with light scattering, HDR Dynamic water with surf zone
Depth of field Special materials for vegetation, caustics Procedural grass

Sanctuary Benchmark

Parallax occlusion mapping, translucence Color correction Refraction
Color correction, volume fog, translucence Particle systems Interactive mode

Small Demos

Vegetation materials Screen-Space Ambient Occlusion

Tools

Product page
Physics settings UV seams visualization UnigineEditor
Normal map generation Sectors and portals Mesh overdraw visualization