2008-04-26
Free software conference
Unigine Corp. is one of the initiators of "Free software: development and deployment" all-Russia conference, which will take place in Tomsk, Russia at 17-18 May. Read more on the official website (in Russian).
2008-04-08
Unigine at RGDC (KRI) 2008
Our CEO, CTO and lead 3D artist are going to attend Russian Game Developers Conference (KRI), which will take place from 18th to 20th of April in Moscow, Russia. Please contact us to make an appointment if you are interested in Unigine.
2008-03-25
PlaySys develops a Unigine-based adventure game
PlaySys, an Italian media and entertainment studio, develops an adventure game "The Dreamers" on the basis of Unigine. Read more in the official press-release.

Screenshots

Unigine v0.4

Old screenshots can be found here.

Graphics

Parallax occlusion mapping, cubemap reflection, anisotropic shading, emission Special shaders for vegetation, HDR Anisotropic shading, emission, mixed lighting
Mixed lighting, special shaders for vegetation Emission, glow, mixed lighting Water with surf zone, Fresnel reflection, special shaders for vegetation, HDR
Water with surf zone, Fresnel reflection, special shaders for vegetation, HDR Particles, volume light, glow, emission, depth of field Parallax occlusion mapping, glow, translucence, particle systems, volume light
Parallax occlusion mapping, depth of field Refraction, alpha blending Normal mapping, translucence, color correction
Color correction, volume light, volume fog, translucence Sobel filter, color correction, parallax occlusion mapping Screen-space ambient occlusion, light scattering

Physics

Stable primitives stacking Massive box collisions Sphere collisions
81 impulse-driven rockets holding a heavy plate Pseudo-cloth simulation (destructable joints) Walking mechanisms (joints, motors)
Stacking of convex meshes Ragdoll characters Crawling mecanisms (joints)
Impulse-driven simple mechanism Stacking of 136 boxes Ragdoll-based worms
Vehicle with caterpillar tracks Joints-based pseudo-soft body Convex mesh collisions
Massive box collisions Stable sphere stacking

Tools

UnigineEditor: materials UnigineEditor: particle system physics ResourceEditor: UV seams visualization
UnigineEditor: HDR settings ResourceEditor: normal map generation UnigineEditor: sectors and portals
ResourceEditor: per-channel UV map visualization UnigineEditor: physics settings UnigineEditor: image dialog
ResourceEditor: ambient occlusion map generation ResourceEditor: normal map combiner UnigineEditor: lighting settings
ResourceEditor: viewing of a prefabricated scene ResourceEditor: terrain editor