2010-02-05
Unigine engine empowers dinosaurs game
Unigine-based project by Lukewarm Media ("Primal Carnage" action shooter featuring dinosaurs) is currently close to the end of pre-production stage, release is planned in Q4 2010. Read more in the official press-release.
2009-12-07
Afterfall game at Game Connection Lyon 09
Nicolas Intoxicate, a Polish developer, will demonstrate the Unigine-based "Afterfall" game at Game Connection 2009 (Lyon, France). Find out more on the official website of the game.
2009-10-22
The first DirectX 11 benchmark released on the basis of Unigine engine
We have released the first DirectX 11 benchmark "Heaven" with comprehensive use of tessellation technology, advanced SSAO, new volumetric cumulonimbus clouds, interactive mode and much more. Read the official press-release.
2009-10-01
Unigine Engine Gets DirectX 11 Into Gear
Updated Unigine™ engine has successfully incorporated the groundbreaking DirectX 11 capabilities, including hardware tessellation, DirectCompute technology and Shader Model 5.0. Read more in the official press-release.
2009-08-21
Arisnova S.L. licenses Unigine engine
Arisnova S.L., a Spanish company specialized in industrial automation, has licensed Unigine™ engine. Their first Unigine-based is a management system for ships. The target platforms are Windows and Linux; the system supports multi-display environments. Read more in the official press-release.

Development Log

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2009-04-23

Screenshots from our forthcoming game

Unigine is also a heart of another game, which has been developing in our studio for 3 years. We are still making some experiments with the gameplay, so it's hard to name genre of the project yet. However, we can say for sure that the project will have eye-candy graphics. Game world isn't very huge because we have limited resources of our content team, but it's large enough to prove that Unigine is capable to handle detailed worlds.

Eating our own dog food is a good idea, because we understand needs of our clients better by doing this. The game is a great sandbox for the engine and tools, a lot of performance and scalability issues have been solved during the development.

The world has 64 km2 (8x8 km) terrain (it lacks plants at the moment, we are working on that):
Terrain
Atrium in the city:
Atrium
Fountain in the courtyard:
Fountain
One of the characters:
Agent
Tuning physics of a car:
Physics tuning
The same car wheeling through parking:
Parking
Nice hallway with sculptures:
Hallway

All of the scenes from this screenshots run smoothly on ATI HD4850 / NVIDIA 8800GT, however we are still working on optimizations, so hardware requirements will be lower.

This is an independent project of our company developing without a publisher. It seems that it would be the right time to make official announce of the project in May. Release is planned for this year.

PS: We plan to provide access to working materials of the game for our clients in 2 weeks.