2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

Development Log

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There is also a translated LiveJournal account: unigine_devlog.
2008-12-31

Happy New Year!

Changes of this week:

  • Added access to collision contacts of Players.
  • Fixed minor bug in UnigineScript with namespaces and user-defined classes.
  • Refactored Actor system.
  • LightSpot performance optimization.
  • User classes in UnigineScript can be stored as keys in maps.
  • Character class divided into Character, CharacterParticipant, and CharacterNpc.
  • Fixed missing Windows SDK issue in install.py script.
  • Updated reference manual (Console, UnigineScript library).

Current Unigine codebase statistics:

engine            6611 Kb  672 files  237312 lines
shaders           1148 Kb  288 files   41467 lines
scripts            162 Kb   15 files    5862 lines
editor            1221 Kb   96 files   42125 lines
tools              765 Kb   61 files   27704 lines
app main            62 Kb   28 files    2238 lines
app samples        238 Kb   62 files    9871 lines
build system        39 Kb   29 files    1770 lines
build scripts       59 Kb   91 files    1736 lines
docs scripts        30 Kb    7 files     963 lines
total            10339 Kb 1349 files  371048 lines

Happy New Year

Happy New Year!