2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

Development Log

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There is also a translated LiveJournal account: unigine_devlog.
2008-09-04

Tropics demo released!

First of all, we have released a new demo, it took a month to create it by our small content department. "Tropics" demo has funny crabs and gulls inside, check it out!
Tropics demo

We have updated "Sanctuary" demo also (improved shadows quality, increased textures resolution, added more stereo 3D modes and "candle weapon" camera mode). Screenshots gallery is updated as well.

What's new in the engine and tools:

  • Password mode for WidgetEditLine.
  • Automatic placement of WidgetSpinBox if it's attached to WidgetEditLine.
  • Fixed font wrapping on labels and buttons.
  • Fixed color codes for WidgetEditText.
  • Correct localization for complex widgets.
  • Fixed ObjectWaterMesh and volume fog.
  • Support of double precision vectors in math library.
  • Automatical approximation of meshes by convex hulls for BodyRigid.
  • Auto-update of decals on change of their parameters.
  • Optional Phong shading for foliage material.
  • Added Xml::removeChild() into UnigineScript.
  • Fixed spline exporters for 3dsMax.
  • Automatical installer of plugins for 3D editors.
  • Improved default look of the Sun.
  • Correct import of RGB normalmaps in ResourceEditor.
  • Template of WiX-based installer for Windows.
  • Fixed impostors overlighting.
  • More supported video modes.
  • Added getFTime() function for detection of precise frame time.
  • Support of password-protected zip packs.
  • "Soft mouse" mode support.

There are a lot of "automatic" words in here :)

PS: Due to the popularity of indie developers support program it was decided to continue it, so small independent studios have a chance to license Unigine technologies by low prices, starting from $15k. Please see licensing page for more information.