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Heaven benchmark at GIGABYTE Overclocker Contest
GIGABYTE TECHNOLOGY announced the winner of The Best 3D Overclocker Contest on HWBOT, the tool used was a popular Unigine Heaven DX11 benchmark. Read more in the official press-release.
Oil Rush is Released for iOS

Get ready for hot naval and air battles - right on the go - with Oil Rush. This full-fledged strategy game in the

beautiful post-apocalyptic scenery is

available for iOS

now in addition to the previous release for Android.

Read more in the official


Unigine v0.3 is released
Unigine Team has officially released Unigine v0.3, an engine for games and virtual reality systems. It is a next version of Engine v0.2 from, after a year of hard work. Unigine v0.3 sources are more than 3 times bigger than v0.2, old code is almost fully rewritten and extremely optimized.
Read official press-release.
Pay What You Want for Oil Rush in the Humble Indie Bundle 8

As of today, Oil Rush, the epic naval strategy game, comes together with the Humble Indie Bundle 8. It is a unique, pay-what-you-want offer available for less than seven days, and this fascinating 3D game is unlocked as one of the bonuses if more than the average contribution for a bundle is paid. The game is an independent project by UNIGINE Corp. developed in-house and based on the proprietary UNIGINE Engine.

UNIGINE’s Heaven Benchmark Bundled with New, Ultra High-end ZOTAC GeForce GTX TITAN and Beyond

Heaven Benchmark, an immense hit among overclockers and industry professionals, comes pre-bundled with brand-new ZOTAC GeForce GTX graphics cards starting with the formidable GTX TITAN that features the world’s fastest graphics processor and takes PC gaming to the next level of visuals. The only benchmark included into the ZOTAC Boost Premium software bundle, Heaven is a testing tool of choice for ZOTAC, a leading manufacturer of graphic cards, miniboards and mini-PCs. Heaven is developed by UNIGINE Corp. and is highly acclaimed as the world’s first 3D real-time engine with comprehensive support for both Microsoft DirectX 11 and OpenGL 4.0.