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Article on SSRTGI Technology website has published the detailed story about how UNIGINE R&D team solved one of the most challenging problems in real-time 3D graphics: global illumination in real-time. It covers technical aspects of the unique SSRTGI (Screen-Space Ray-Traced Global Illumination) lighting technology, which is a part of UNIGINE 2 SDK.

Interview to Phoronix Media
Phoronix Media has published an interview with our CEO and CTO about Unigine engine, Linux as a gaming platform and modern technologies of real-time 3D graphics. Read the interview.
UNIGINE Team Presented Its Solutions for Smart Cities in South Korea

The UNIGINE team presented a report about the real-time 3D visualization capabilities for creating innovative urban environments at the international Smart City 2019 symposium. The forum was held in the South Korean city of Daegu, attended by 1,300 participants from around the world, including experts from the United States, France, and Spain. The participants of the symposium were urban researchers, representatives of business and government, and the public.

The event was organized by the Daegu administration. This city is one of a few in South Korea that are actively adopting smart technologies. The intellectual system of traffic management and parking is already implemented there, and water meter readings in houses are taken remotely.

Unigine engine empowers dinosaurs game

Tomsk, Russia - February 5, 2010 Unigine Corp. announces the licensing of its top-notch Unigine™ engine to Lukewarm Media, an independent game developer. The first Unigine-based project by Lukewarm Media ( "Primal Carnage" action shooter) is currently close to the end of pre-production stage.

PlaySys develops a Unigine-based 3D adventure game

PlaySys, an Italian media and entertainment studio, bought Unigine license for its realtime projects. One of them is an adventure game "The Dreamers".

Qilqax International acquires Unigine v0.4 license

Unigine Corp., the developer of a high-quality 3D graphics engine - Unigine, and Qilqax International, a Panama production company, have signed a license agreement for the engine. Recent Unigine technologies are to be used in a very innovative unannounced media project. For more details please contact

Algorithmic Wanderers: John Gerrard Studio Presents a New Real-Time Art Installation Utilizing UNIGINE Engine

Vienna, Austria - March 25, 2014 - John Gerrard Studio, an art-group of the Irish artist John Gerrard, who has already realized more than 70 sophisticated high-tech installations and art projects, publishes a new real-time 3D simulation, first-based on UNIGINE engine.

UNIGINE 2 Entertainment SDK Subscription From $83

We reveal a completely new way to access UNIGINE technologies. From now on UNIGINE 2 Entertainment SDK is available via subscription for only $83 per month (with the commitment for a year).

As a number of design studios, indie game developers, promising startups and simply gifted coders interested in UNIGINE grows up every day, we want to make our technology more affordable and suitable for their needs.

Unlike UNIGINE 2 Sim and Engineering SDKs, which are targeted towards heavy lifting in the enterprise area, UNIGINE 2 Entertainment SDK is aimed to game development, architecture visualization, and various VR experiences.

Subscribe here and start your new UNIGINE experience today.

Dilogus fantasy RPG comes to life with Unigine engine

Tomsk, Russia - December 16, 2010 - Unigine Corp. announces that Digital Arrow Studio has started working on "Dilogus - The Winds of War" fantasy RPG based on Unigine engine.

First Modern S-3D Game Engine Demonstrated At CES!

Unigine Corp., iZ3D, and Meant to be Seen Demonstrate the First Modern Game Engine That Natively Supports Stereoscopic 3D Technologies At the International Consumer Electronics Show.