Image courtesy of Twinmotion

Winners of Linux game development contest get free Unigine engine licenses

Tomsk, Russia - December 13, 2010 - Unigine Corp. named the winners of the recently launched competition to support Linux game development. All three winning teams are awarded with free licenses for the top-notch Unigine engine to develop a native Linux game.

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Unigine supports Linux game development with engine license giveaway

Tomsk, Russia - November 25, 2010 - Unigine Corp. announced a competition to support Linux game development. It will give a free license for its top-notch Unigine engine to an experienced team willing to work on a Linux native game.

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Heaven benchmark at GIGABYTE Overclocker Contest

GIGABYTE TECHNOLOGY announced the winner of The Best 3D Overclocker Contest on HWBOT, the tool used was a popular Unigine Heaven DX11 benchmark. Read more in the official press-release.

Render improvements in Unigine engine

Unigine render was significantly improved recently, introducing real-time global illumination (SSDO), new vegetation system, motion blur and smooth LODs transition. Read more in the devlog entry.

MMORPG "Syndicates of Arkon" is released

The Ukrainian "MCM Online" company has announced the launch of free-to-play MMORPG "Syndicates of Arkon" in cyber-punk style. The game client is based on the Unigine engine. Read more on the official website.

Unigine Corp. announces OilRush naval strategy game for Windows, Linux and PS3

Tomsk, Russia - September 1, 2010 - Unigine Corp. announced today OilRush naval strategy game for Windows, Linux and PlayStation 3. The game is based on the proprietary Unigine™ engine and is developed independently by Unigine Corp. internal team starting from 2009.

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Beta-test of Unigine Developer Community

We have lanched beta-version of Unigine Developer Community portal that enables interaction among developers. Our customers can also find the latest version Unigine resources to download and ask technical question to our support team.

We are hiring

Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!

Heaven 2.1, Tropics 1.3, Sanctuary 2.3

Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.

5 years since the first commercial release of Unigine

The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.

Unigine Heaven Benchmark 2.0

Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).

Unigine booth at GDC SF 2010

We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.