This is an alpha preview of upcoming UNIGINE 2.0 (which has been in the development for almost a year now), but a lot of important improvements are already done:
- Refactored renderer focused on DirectX 11+ feature level.
- Removed support for DirectX 9, OpenGL ES 2.0, PlayStation3, WebGL, WinRT.
- Support for OpenGL 4.5.
- Improved terrain with increased number of layers.
- Unified mesh file format.
- Support for blend shapes (morph targets).
- Support for vertex colors.
- Experimental support for physically-based rendering (PBR) and screen-space reflections (SSR).
- Improved usability of UnigineEditor.
- Support for GeoTIFF format.
- GDAL import plugin for geodata.
- Support for NVIDIA Tegra K1.
- Experimental support for WPF .NET C# applications integration.
- Support helpdesk on the developer portal.
Read more in the development log.