Graphics
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| PRT lighting |
PRT lighting, reflection |
PRT lighting, HDR glow |
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| Volumetric light, soft stencil shadows, refraction, volume fog, particles |
In-game GUI with custom skin |
Volumetric light, soft stencil shadows, refraction, volume fog, particles, HDR (glow, cross bloom) |
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| Particles fountains, reflection |
Skinned mesh, particles systems, HDR rendering |
Water with reflection, refraction and volume fog; sky with light scattering |
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| Particles system refraction, flare, volumetric directional light, soft shadows |
Soft shadows, refraction, normal mapping |
Reflection, 3D GUI, refraction, viewport widget |
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| Volumetric directional light, particles system refraction, flare |
Light with cubemap modulation, portals |
Soft stencil shadows, raycar with Fresnel cube reflection, 2D sprite widgets |
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| PRT lighting, sky with sun energy scattering |
PRT lighting, HDR glow |
Physics
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| Joints destruction |
Crank machine |
Collisions |
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| Mesh collisions |
Joints |
Objects buoyancy |
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| Objects buoyancy |
Caterpillar tracks |
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