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The first DirectX 11 benchmark released on the basis of Unigine engine

Tomsk, Russia - October 22, 2009 - Unigine Corp. today announced release of the first DirectX 11 benchmark "Heaven" that is based on its proprietary Unigine™ engine. The company has already made a name among the overclockers and gaming enthusiasts for uncovering the realm of true GPU capabilities with previously released "Sanctuary" and "Tropics" demos. Their benchmarking capabilities are coupled with striking visual integrity of the refined graphic art.

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Unigine Engine Gets DirectX 11 Into Gear

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Arisnova licenses Unigine engine

Valencia, Spain - August 21, 2009 - Arisnova S.L., a Spanish company specialized in industrial automation, has licensed Unigine™ engine. The first Unigine-based project by Arisnova S.L. is a management system for ships which represents 2D and 3D scenes. The target platforms are Windows and Linux; the system supports multi-display environments.

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Beta-test of Syndicates of Arkon MMORPG

Creators of the Unigine-based "Syndicates of Arkon" MMORPG has opened doors for participants of the second stage of the Closed Beta Testing. Read more on the official website of the game.

Meet Unigine at GDC Europe

Our CEO (Denis Shergin) and CTO (Alexander Zaprjagaev) are going to attend the Game Developers Conference Europe 2009, that will take place from 17th to 19th of August in Cologne, Germany. Please contact us to make a meeting appointment.

Unigine Joins PLAYSTATION®3 Tools and Middleware Program

Tomsk, Russia – June 29, 2009

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New licensees

New licensees of Unigine technologies are: Strong 3D Studios (Brazil), Shanghai Foremost Multimedia Co., Ltd (China), 3D Syndicate Visual Studio CC (South Africa) and Scientific-production center "SPEKTR", CJSC (Russia). Some screenshots were added on the "Clients & Titles" page.

Updated demos: Tropics 1.2, Sanctuary 2.2

Updated versions of Tropics (1.2) and Sanctuary (2.2) demos are available for download. Changes are: performance boost, updated timeline system with an editor, improved grass, minor bugfixes.

Interview to Phoronix Media

Phoronix Media has published an interview with our CEO and CTO about Unigine engine, Linux as a gaming platform and modern technologies of real-time 3D graphics. Read the interview.

Unigine-based MMORPG by RunServer at RGDC (KRI) 2009

RunServer, a Ukrainian company, is demonstrating its Unigine-based MMORPG at Russian Game Developers Conference (KRI), which is taking place now in Moscow, Russia. Read the official announcement (in Russian) for more information.

Candella Systems licenses Unigine engine

Bedford, the United Kingdom - April 21, 2009 - Candella Systems Ltd, a UK-based developer and publisher of videogames for the PC, consoles and handhelds has licensed Unigine™ engine. The first Unigine-based project by Candella Systems is already in development.

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Article on Unigine shadows technique in ShaderX7 book

Recently published "ShaderX7: Advanced Rendering Techniques" book contains an article by Alexander Zaprjagaev (CTO of Unigine Corp.), et al: "Practical Cascaded Shadow Maps", which is devoted to the Unigine technique of shadow rendering.