2010-09-01
OilRush naval strategy game announced
Our company announces OilRush naval strategy game for Windows, Linux and PlayStation 3. The game is based on Unigine™ engine and is currently at the end of production stage. Read more in the official press-release.
2010-08-17
Beta-test of Unigine Developer Community
We have lanched beta-version of Unigine Developer Community portal that enables interaction among developers. Our customers can also find the latest version Unigine resources to download and ask technical question to our support team.
2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.

Heaven Benchmark 2.1

Current version: 2.1 (2010-05-25)

Overview

Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced Unigine™ engine from Unigine Corp. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. Interactive mode provides emerging experience of exploring the intricate world of steampunk.

Original version was released at the moment of Microsoft Windows 7 launch in October, 2009.

Features

  • Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL 4.0
  • Comprehensive use of tessellation technology
  • Advanced SSAO (screen-space ambient occlusion)
  • Volumetric cumulonimbus clouds generated by a physically accurate algorithm
  • Simulation of changing light conditions
  • Dynamic sky with light scattering
  • Interactive experience with fly/walk-through modes
  • Stereo 3D modes:
    • Anaglyph
    • Separate images
    • 3D Vision
    • iZ3D

Changes in version 2.1

  • Support of OpenGL 4.0, including hardware tessellation
  • Added stereo 3D support in several modes:
    • Anaglyph
    • Separate images
    • 3D Vision
    • iZ3D
  • Several minor optimizations

Hardware Tessellation

The distinguishing feature of the benchmark is hardware tessellation, a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that games gain drastically detailed and more elaborated look almost free of charge in terms of performance.

There are three tessellation modes available in this version of the benchmark:

Moderate Mode

This mode is targeted to provide reasonable performance on a wide range of DX11 hardware.

Normal Mode

Default mode available in the benchmark shows optimal quality-to-performance ratio. That's the way to achieve prominent visual difference with hardware tessellation technology.

Extreme Mode

It is designed to meet the perspectives of the next series of DX11-capable hardware pushing up the tessellation level to the extreme in the next 1-2 years.

System Requirements

Graphics card: ATI Radeon HD 2xxx and higher or NVIDIA GeForce 7xxx and higher.

Installed OpenAL library (included into Windows installer), .NET framework 2.0 (Windows version only, optional).

Tessellation feature REQUIRES both video card with DirectX 11 support and MS Windows Vista/7!

Download

This product is distributed completely free of charge.

MS Windows version (231 Mb):

Linux version (233 Mb):

Batch Run

Use a set of .bat files located inside the main directory for batch run of the benchmark; resulting score will be output into the console.

You can also add some useful command line options into these .bat files:

Video mode:

-video_mode -1 -video_width 1024 -video_height 768 -video_fullscreen 0 1024 x 768, windowed mode
-video_mode -1 -video_width 1920 -video_height 1080 -video_fullscreen 1 1920 x 1080, fullscreen mode

Anti-aliasing:

-video_multisample 0 no AA
-video_multisample 1 2x AA
-video_multisample 2 4x AA
-video_multisample 3 8x AA

Run benchmark and quit:

-extern_define RELEASE,BENCHMARK

Please note that settings from the previous run are stored in config automatically.

Known Issues

Crash on Creative SB X-Fi cards

Please switch your sound card in gaming mode to get correct work with OpenAL library.

Crash in wireframe mode on ATI Radeon HD 5xxx

Please don't use wireframe mode on this hardware with tessellation enabled.

Incorrect work of hardware tessellation in OpenGL on ATI cards

Technical Support

Feel free to contact our technical support service if there are any questions: support@unigine.com