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Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005.
With the release number 0.3, it had codebase size of approximately 10% relative to the current one.
At that time, there used to be 5 people on board.
Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced Unigine engine from Unigine Corp.
It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies.
Interactive mode provides emerging experience of exploring the intricate world of steampunk.
Original version was released at the moment of Microsoft Windows 7 launch in October, 2009.
Features
Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL 4.0
Comprehensive use of tessellation technology
Advanced SSAO (screen-space ambient occlusion)
Volumetric cumulonimbus clouds generated by a physically accurate algorithm
Simulation of changing light conditions
Dynamic sky with light scattering
Interactive experience with fly/walk-through modes
Stereo 3D modes:
Anaglyph
Separate images
3D Vision
iZ3D
Changes in version 2.1
Support of OpenGL 4.0, including hardware tessellation
Added stereo 3D support in several modes:
Anaglyph
Separate images
3D Vision
iZ3D
Several minor optimizations
Hardware Tessellation
The distinguishing feature of the benchmark is hardware tessellation, a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that games gain drastically detailed and more elaborated look almost free of charge in terms of performance.
There are three tessellation modes available in this version of the benchmark:
Moderate Mode
This mode is targeted to provide reasonable performance on a wide range of DX11 hardware.
Normal Mode
Default mode available in the benchmark shows optimal quality-to-performance ratio.
That's the way to achieve prominent visual difference with hardware tessellation technology.
Extreme Mode
It is designed to meet the perspectives of the next series of DX11-capable hardware pushing up the tessellation level to the extreme in the next 1-2 years.
System Requirements
Graphics card: ATI Radeon HD 2xxx and higher or NVIDIA GeForce 7xxx and higher.
Installed OpenAL library (included into Windows installer), .NET framework 2.0 (Windows version only, optional).
Tessellation feature REQUIRES both video card with DirectX 11 support and MS Windows Vista/7!
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This product is distributed completely free of charge.