Oil Rush Release Date and Special Offers for Indie Developers
Tomsk, Russia - November 22, 2011 – UNIGINE Corp. announced today that the global war for oil in the flooded post-apocalyptic world of Oil Rush begins on January 25, 2012. Oil Rush will be released for Windows, Linux and Mac OS X. Oil Rush is a real-time naval strategy game developed by an internal Unigine team. It is based on group control, that combines strategic challenge of classic RTS with sheer fun of Tower Defense, and features state-of-an-art visuals. Easy to learn but hard to master, Oil Rush offers a variety of different strategies for each map. Thousands of people who pre-ordered Oil Rush already got access to beta version of the game – so join up and get ready for your big oil war in January! Official website: oilrush-game.com
UNIGINE also reminds that it’s the last week of UNIGINE Engine super-compelling offers for indie game developers. If you would like for your indie game to shine don’t miss this opportunity. Royalty-free, unlimited number of developers per project... If you think your game will be successful that’s clearly the best terms you can get. Read more on the indie offer.
"A lot of indie games are incredibly fun and full of fresh game design ideas, however in many cases graphics in these games is not that impressive and I think the stereotype right now, especially with game publishers, is that indie games can’t look great. We at UNIGINE are committed to break this stereotype with Oil Rush and great offers for indie game developers willing to get a powerful game engine, which will allow them to fully unleash their talent" – Anton Ravin, Managing Director, UNIGINE Corp. Europe.
About Unigine Corp.
UNIGINE Corp. is an international company with a long term commitment to bring the best quality products and services to its customers.
Over 6 years on the market, the company offers top-notch real-time 3D solutions for video games development, scientific research, simulation, visualization, serious games, virtual reality systems and more.
UNIGINE Corp. offices are located in Russia and Czech Republic.
To learn more, visit www.unigine.com
UNIGINE 2 will be exhibited at SIGGRAPH 2015
, the 42nd international conference and exhibition on computer graphics and interactive techniques in Los Angeles Convention center (August, 11-13).
You are welcome to visit our booth #853 to see amazing new demos, talk to UNIGINE team members and get hands-on interactive experience with UNIGINE 2!
UNIGINE 2 has successfully reached the beta stage, introducing a lot of improvements: PBR (Physically-Based Rendering), C# API, revamped tools, performance optimizations and a much more.
The 2.0 release is scheduled for Q3 2015.
You can track progress in the development log
Our customers from France have released Twinmotion
, a UNIGINE-powered visualization software that allows you to instantly create a digital model of your 3D projects, to add life in real time.
We are very proud to be a part of the visulazation revolution in architecture!
Watch promotional videos: Twinmotion Real-time
and Less clicks More Architecture
UNIGINE 2 will be anounced at SIGGRAPH Asia
in Shenzhen, China (December, 4-6). Please visit the booth of our partners, Wincomn Technology at the expo floor to experience new amazing demos and meet with UNIGINE team members.
You can also contact us
to appoint a meeting.
(a horizontal arcade puzzler with an advanced physics, destructible objects and ability to reverse time) has been chosen by game development industry leaders as one of the 8 finalists in Main Competition of the 6th Independent Games Festival China (Shanghai, October 19-21).
Read more in the official press-release
28 × 24 foot real-time simulation of Nevada solar thermal power plant is presented at Lincoln Center (New York). This astonishingly real virtual world is meticulously constructed by the team of Irish artist John Gerrard using UNIGINE Sim technology.
Read more on the official website of Lincoln Center
New version of the UNIGINE developers portal
has been launched, featuring improved account management for companies, better technical support services, and more improvements for customers.
John Gerrard Studio, an art-group of the Irish artist John Gerrard, publishes a new real-time 3D simulation, first-based on UNIGINE Engine. The project titled "Exercise (Dunhuang) 2014" is a large-scale cinematic art installation by John Gerrard that takes place in the heart of the Chinese desert.
Read more in the official press-release