2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.
2010-02-05
Unigine engine empowers dinosaurs game
Unigine-based project by Lukewarm Media ("Primal Carnage" action shooter featuring dinosaurs) is currently close to the end of pre-production stage, release is planned in Q4 2010. Read more in the official press-release.
2009-12-07
Afterfall game at Game Connection Lyon 09
Nicolas Intoxicate, a Polish developer, will demonstrate the Unigine-based "Afterfall" game at Game Connection 2009 (Lyon, France). Find out more on the official website of the game.
2009-10-22
The first DirectX 11 benchmark released on the basis of Unigine engine
We have released the first DirectX 11 benchmark "Heaven" with comprehensive use of tessellation technology, advanced SSAO, new volumetric cumulonimbus clouds, interactive mode and much more. Read the official press-release.
2009-10-01
Unigine Engine Gets DirectX 11 Into Gear
Updated Unigine™ engine has successfully incorporated the groundbreaking DirectX 11 capabilities, including hardware tessellation, DirectCompute technology and Shader Model 5.0. Read more in the official press-release.

Candella Systems licenses Unigine engine

Bedford, the United Kingdom - April 21, 2009 - Candella Systems Ltd, a UK-based developer and publisher of videogames for the PC, consoles and handhelds has licensed Unigine™ engine. The first Unigine-based project by Candella Systems is already in development.

Candella Systems Ltd also plans to use Unigine technologies for their upcoming PC and console game titles.

"It's great to work with experienced developers. We are confident that the project developing by Candella Systems will be visually stunning and it will introduce new standards in this field", commented Denis Shergin, CEO of Unigine Corp.

"We have been ckecking out the engine and our impressions are very positive. We think we can use it in future for multiple PC and console projects", added Ajith Ram, CEO of Candella Systems Ltd.

Unigine™ is a multi-purpose technology, which can be easily adapted to various projects. This cross-platform middleware provides almost everything required for game developemnt out-of-the box: powerful 3D render (with support of all modern APIs: DirectX 9 / DirectX 10.1 / OpenGL), physics module, scripting system, GUI, sound subsystem, and tools.

About Candella Systems Ltd

Based in the United Kingdom, Candella Systems Ltd is a developer and publisher of videogames for the PC, consoles and handhelds. Over the past several years, the company worked on several games for the PC and consoles including Pyroblazer (PC), Juiced (PlayStation 2, PC), Stubbs the Zombie (PC, Xbox) and The Fast and The Furious: Tokyo Drift (PlayStation 2, PSP). The company currently has several projects in development for the PC and consoles.

About Unigine Corp.

Unigine Corp. is an international company grown from an open source project, which was initiated in 2002. The company was established in the beginning of 2005 and since that time is focused on top-notch real-time 3D solutions. Development studio is located in Tomsk, Russia.

Main activity of Unigine Corp. is development of Unigine™, a cross-platform engine for virtual 3D worlds. From the very beginning of Unigine development it attracts attention of different companies and groups of independent developers because Unigine is always on the bleeding edge of real-time 3D technologies. This feature-rich middleware is successfully used in the development of several modern games and VR projects.