2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

AI3D has released a city-scale project based on Unigine technologies

Brisbane, Australia - January 19, 2009 - AI3D Pty Ltd, an Australian company has successfully released a city-scale architectural visualization project, which is based on Unigine. Detailed info on this real-time project will be released later because at the moment there are some restrictions applied due to client confidentiality.

Overall time of the project was less than 3 months, including pre-production stage. The company plan to continue using Unigine technologies in their real-time projects.

Early preview image

"We found the engine handled very large scenes really well while maintaining great AA and light quality. We have been very impressed with the extensive feature list of Unigine also", said Steve Brodie, CEO of AI3D Pty Ltd.

Early preview image

"It's nice to see more Unigine-based projects released, especially if a project of such large size is done for less than 3 months. Results of the project proves that Unigine is a multi-purpose technology, which can be effectively used in real-time architectural visualization, as well as in modern games. I hope there will be a further long-term partnership with AI3D since both our companies are very satisfied with the first experience of cooperation", commented Denis Shergin, CEO of Unigine Corp.

Early preview image

About AI3D Pty Ltd.

AI3D is an Australian company specialising in large urban planning models. Please contact its CEO, Steve Brodie (brodie@archimage.com.au) for more details.

About Unigine Corp.

Unigine Corp. is an international company grown from an open source project, which was initiated in 2002. The company was established in the beginning of 2005 and since that time is focused on top-notch real-time 3D solutions.

Main activity of Unigine Corp. is development of Unigine, a cross-platform engine for virtual 3D worlds. From the very beginning of Unigine development it attracts attention of different companies and groups of independent developers because Unigine is always on the bleeding edge of real-time 3D visualization and physics simulation technologies. This feature-rich middleware is used in the development of several modern games and VR projects.