2010-02-05
Unigine engine empowers dinosaurs game
Unigine-based project by Lukewarm Media ("Primal Carnage" action shooter featuring dinosaurs) is currently close to the end of pre-production stage, release is planned in Q4 2010. Read more in the official press-release.
2009-12-07
Afterfall game at Game Connection Lyon 09
Nicolas Intoxicate, a Polish developer, will demonstrate the Unigine-based "Afterfall" game at Game Connection 2009 (Lyon, France). Find out more on the official website of the game.
2009-10-22
The first DirectX 11 benchmark released on the basis of Unigine engine
We have released the first DirectX 11 benchmark "Heaven" with comprehensive use of tessellation technology, advanced SSAO, new volumetric cumulonimbus clouds, interactive mode and much more. Read the official press-release.
2009-10-01
Unigine Engine Gets DirectX 11 Into Gear
Updated Unigine™ engine has successfully incorporated the groundbreaking DirectX 11 capabilities, including hardware tessellation, DirectCompute technology and Shader Model 5.0. Read more in the official press-release.
2009-08-21
Arisnova S.L. licenses Unigine engine
Arisnova S.L., a Spanish company specialized in industrial automation, has licensed Unigine™ engine. Their first Unigine-based is a management system for ships. The target platforms are Windows and Linux; the system supports multi-display environments. Read more in the official press-release.

AI3D has released a city-scale project based on Unigine technologies

Brisbane, Australia - January 19, 2009 - AI3D Pty Ltd, an Australian company has successfully released a city-scale architectural visualization project, which is based on Unigine. Detailed info on this real-time project will be released later because at the moment there are some restrictions applied due to client confidentiality.

Overall time of the project was less than 3 months, including pre-production stage. The company plan to continue using Unigine technologies in their real-time projects.

Early preview image

"We found the engine handled very large scenes really well while maintaining great AA and light quality. We have been very impressed with the extensive feature list of Unigine also", said Steve Brodie, CEO of AI3D Pty Ltd.

Early preview image

"It's nice to see more Unigine-based projects released, especially if a project of such large size is done for less than 3 months. Results of the project proves that Unigine is a multi-purpose technology, which can be effectively used in real-time architectural visualization, as well as in modern games. I hope there will be a further long-term partnership with AI3D since both our companies are very satisfied with the first experience of cooperation", commented Denis Shergin, CEO of Unigine Corp.

Early preview image

About AI3D Pty Ltd.

AI3D is an Australian company specialising in large urban planning models. Please contact its CEO, Steve Brodie (brodie@archimage.com.au) for more details.

About Unigine Corp.

Unigine Corp. is an international company grown from an open source project, which was initiated in 2002. The company was established in the beginning of 2005 and since that time is focused on top-notch real-time 3D solutions.

Main activity of Unigine Corp. is development of Unigine, a cross-platform engine for virtual 3D worlds. From the very beginning of Unigine development it attracts attention of different companies and groups of independent developers because Unigine is always on the bleeding edge of real-time 3D visualization and physics simulation technologies. This feature-rich middleware is used in the development of several modern games and VR projects.