2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.
2010-02-05
Unigine engine empowers dinosaurs game
Unigine-based project by Lukewarm Media ("Primal Carnage" action shooter featuring dinosaurs) is currently close to the end of pre-production stage, release is planned in Q4 2010. Read more in the official press-release.
2009-12-07
Afterfall game at Game Connection Lyon 09
Nicolas Intoxicate, a Polish developer, will demonstrate the Unigine-based "Afterfall" game at Game Connection 2009 (Lyon, France). Find out more on the official website of the game.
2009-10-22
The first DirectX 11 benchmark released on the basis of Unigine engine
We have released the first DirectX 11 benchmark "Heaven" with comprehensive use of tessellation technology, advanced SSAO, new volumetric cumulonimbus clouds, interactive mode and much more. Read the official press-release.
2009-10-01
Unigine Engine Gets DirectX 11 Into Gear
Updated Unigine™ engine has successfully incorporated the groundbreaking DirectX 11 capabilities, including hardware tessellation, DirectCompute technology and Shader Model 5.0. Read more in the official press-release.

"Tropics" Demo 1.1 shows DirectX 10.1 features

The new Tropics Demo 1.1, which is based on the latest Unigine technologies, is released on October, 30 and available for download now.

Tropics Demo 1.1

Key changes

  • Support of DirectX 10.1 multisampling features
  • Performance boost
  • Procedural grass
  • Multisampled deferred buffer, which allows combination of light scattering with anti-aliasing
  • Pixel Shader Model 3.0 support is required now, so minimal supported hardware is ATI Radeon X1xxx / NVIDIA GeForce 6xxx
  • Additional AMD CrossFire optimizations
  • Correct detection of NVIDIA GTX series
See information about the previous version.

Improved image quality

There is a great enhancement of anti-aliasing on alpha-test surfaces, e.g. foliage (the following images have 2x zoom):
no AA
No AA
4xAA DirectX 10.0
4xAA on DirectX 10.0
4xAA DirectX 10.1
4xAA on DirectX 10.1

About Unigine

Unigine is a a top-notch technology, which can be easily adapted to various projects because of its elaborated software design and flexible toolset. This cross-platform middleware for virtual 3D worlds has been developing by Unigine Corp. since 2005.