2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.
2010-02-05
Unigine engine empowers dinosaurs game
Unigine-based project by Lukewarm Media ("Primal Carnage" action shooter featuring dinosaurs) is currently close to the end of pre-production stage, release is planned in Q4 2010. Read more in the official press-release.
2009-12-07
Afterfall game at Game Connection Lyon 09
Nicolas Intoxicate, a Polish developer, will demonstrate the Unigine-based "Afterfall" game at Game Connection 2009 (Lyon, France). Find out more on the official website of the game.
2009-10-22
The first DirectX 11 benchmark released on the basis of Unigine engine
We have released the first DirectX 11 benchmark "Heaven" with comprehensive use of tessellation technology, advanced SSAO, new volumetric cumulonimbus clouds, interactive mode and much more. Read the official press-release.
2009-10-01
Unigine Engine Gets DirectX 11 Into Gear
Updated Unigine™ engine has successfully incorporated the groundbreaking DirectX 11 capabilities, including hardware tessellation, DirectCompute technology and Shader Model 5.0. Read more in the official press-release.

PlaySys develops a Unigine-based 3D adventure game

PlaySys, an Italian media and entertainment studio, bought Unigine license for its realtime projects. One of them is an adventure game "The Dreamers".

Screenshot from Unigine-based game 'The Dreamers'

"We were developing our internal engine when we discovered Unigine, which attracted us by its complete material editor and intuitive workflow. Because of our photorealistic approach to design and architecture visualization we decided to use Unigine technologies. The great power of this middleware will let PlaySys express its creativity, thanks to the rich set of features provided by Unigine. Actually we are working not only on photorealistic visualizations, but on a cartoon-style (with sad mood) 3D adventure videgame also. This Unigine-based project is named "The Dreamers", you can found more info on our development website: d3vstudio.com", said Luca Deriu, Creative Director of PlaySys.

Screenshot from Unigine-based game 'The Dreamers'

"The Dreamers" has great spirit, it's definitely very interesting game. Moreover, PlaySys development team has surprised us by their efficiency and competence, they've created the demo without asking us a single question. We are glad to see that our technologies can drive different types of projects, including unique ones. I suppose that "The Dreamers" will be a good example of what happens when high technology meets creativity", said Denis Shergin, CEO of Unigine Corp.

Screenshot from Unigine-based game 'The Dreamers'