2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

Qilqax International acquires Unigine v0.4 license

Unigine Corp., the developer of a high-quality 3D graphics engine - Unigine, and Qilqax International, a Panama production company, have signed a license agreement for the engine. Recent Unigine technologies are to be used in a very innovative unannounced media project. For more details please contact hamuq@qilqax.com.

"Among the wide variety of 3D graphic engines available we chose Unigine for many reasons: the wide range of real time post processing tools, its high speed real time dynamics and great customer support. But above all, we believe both companies, share the same vision of innovation in media. We are confident our collaboration with Unigine is going to be a key element in the success of the project."
// Edgardo Munoz-Najar, CEO of Qilqax International.

"The team of Qilqax International uses non-standard approach to real-time 3D worlds, we suppose that success of the project can reveal more potential of such technologies. The project itself is very interesting and of high quality, we are eager to see it announced in the coming months."
// Denis Shergin, CEO of Unigine Corp.