2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.
2010-02-05
Unigine engine empowers dinosaurs game
Unigine-based project by Lukewarm Media ("Primal Carnage" action shooter featuring dinosaurs) is currently close to the end of pre-production stage, release is planned in Q4 2010. Read more in the official press-release.
2009-12-07
Afterfall game at Game Connection Lyon 09
Nicolas Intoxicate, a Polish developer, will demonstrate the Unigine-based "Afterfall" game at Game Connection 2009 (Lyon, France). Find out more on the official website of the game.
2009-10-22
The first DirectX 11 benchmark released on the basis of Unigine engine
We have released the first DirectX 11 benchmark "Heaven" with comprehensive use of tessellation technology, advanced SSAO, new volumetric cumulonimbus clouds, interactive mode and much more. Read the official press-release.
2009-10-01
Unigine Engine Gets DirectX 11 Into Gear
Updated Unigine™ engine has successfully incorporated the groundbreaking DirectX 11 capabilities, including hardware tessellation, DirectCompute technology and Shader Model 5.0. Read more in the official press-release.

Qilqax International acquires Unigine v0.4 license

Unigine Corp., the developer of a high-quality 3D graphics engine - Unigine, and Qilqax International, a Panama production company, have signed a license agreement for the engine. Recent Unigine technologies are to be used in a very innovative unannounced media project. For more details please contact hamuq@qilqax.com.

"Among the wide variety of 3D graphic engines available we chose Unigine for many reasons: the wide range of real time post processing tools, its high speed real time dynamics and great customer support. But above all, we believe both companies, share the same vision of innovation in media. We are confident our collaboration with Unigine is going to be a key element in the success of the project."
// Edgardo Munoz-Najar, CEO of Qilqax International.

"The team of Qilqax International uses non-standard approach to real-time 3D worlds, we suppose that success of the project can reveal more potential of such technologies. The project itself is very interesting and of high quality, we are eager to see it announced in the coming months."
// Denis Shergin, CEO of Unigine Corp.