SIGGRAPH talk on UNIGINE rendering techniques

July 13, 2012

We are willing to share unique and successful experience we gained over the years of UNIGINE engine development. We've accumulated it in a SIGGRAPH talk about a flexible combined (forward and deferred) renderer available on a broad range of platforms, from mobile devices to high-end PCs: "UNIGINE Engine Render: Flexible Cross-API Technologies" (Los Angeles Convention Center, West Hall B).