Tomsk, Russia - July 27, 2011 - Unigine Corp. announced full support of Mac OS X and iOS by its advanced Unigine engine in addition to other available platforms (Windows, Linux, PlayStation 3 and Android).
"At the current moment Mac becomes a game-ready ecosystem in addition to mature iOS market. With our advanced 3D technologies developers can easily bring their creativity to Apple's platforms from now on. The full technical potential of iPhone/iPad graphics is yet to be discovered, and we are excited to be pushing the limits in terms of real-time 3D rendering on this platform as well", said Denis Shergin, CEO of Unigine Corp.
Both Mac and iOS versions of the engine have proven to be full-featured framework for interactive 3D projects. Its power has already been harnessed by Unigine Corp. internally as well as its licensees.
It's been already 3 months since Mac builds of Unigine engine have been vigorously tested by pre-order users of Oil Rush. This naval strategy game is a spectacular showcase of Unigine features seamlessly ported to Mac OS X.
The whole range of Unigine-powered GPU benchmarks ( Heaven, Tropics, Sanctuary) is successfully running on Mac OS X. They provide the same immersive experience as in Windows and Linux versions while efficiently utilizing Mac hardware. Right now Mac builds of the benchmarks are available for developers as a part of Unigine SDK only, but in the nearest future they are planned to be released for free download.
Furthermore, Unigine engine ensures impressive visuals and top-level perfomance on mobile devices. "Passage" and "Crypt" 3D demos that were previously developed for Android platform are up and running great on iPhone/iPad hardware as well.
Among other products available for Mac and iOS with Unigine engine under the hood, there can be named a recently relaunched ACTISKU platform which offers 3D visualization solution for digital marketing and research applications. It is released now for Windows, Mac OS X and iOS platforms.
"Unigine provides a clear and stable base for our projects. Our goals were to provide 3D interactive environments online for a large spectrum of machines as fast as possible. We easily created a web player (plug-in / ActiveX) and ACTISKU versions for Windows, Mac OS X, iPhone and iPad. We are currently working on extending Unigine API to integrate 3rd party technologies (augmented reality and eye tracking) as extensions. Unigine is a perfect framework for industrial applications and games", said Patrick Gomez, R&D Director of ACTIPLAY.
Both Mac OS X and iOS versions of Unigine SDK are available for licensing, as well as versions for Windows, Linux, PlayStation 3 and Android.
Unigine™ is a multi-platform (Windows / Linux / Mac OS X / PlayStation 3 / Android / iOS) real-time 3D engine, which unleashes the ultimate power for creating interactive virtual worlds (both modern games and virtual reality systems).
The engine is a complete out-of-the box solution:
High scalability of Unigine engine is ensured by the efficient and well-architected framework supporting multi-core systems. It allows to successfully develop various VR projects and multi-platform games of various genres (RPG, FPS, RTS, MMORPG) on its base.
Unigine engine powers a well-known Heaven DX11 Benchmark, which made a big name by showcasing the hottest DirectX 11 technologies with the breathtaking art content.
The same engine is the core of the upcoming Oil Rush naval strategy game (to be released soon for Windows, Linux, Mac OS X and PlayStation 3) that additionally proves flexibility of Unigine technologies.
Unigine Corp. is an international company focused on top-notch real-time 3D solutions. The development studio is located in Tomsk, Russia. Main activity of Unigine Corp. is development of Unigine, a cross-platform engine for virtual 3D worlds.
Unigine Corp. is a registered developer of Apple, AMD, NVIDIA and Creative Labs. Being a registered developer, the company works closely with hardware vendors in order to provide the best level of performance and stability for Unigine-empowered applications. The company also has a license to develop tools and middleware for PLAYSTATION®3 platform.