2008-04-26
Free software conference
Unigine Corp. is one of the initiators of "Free software: development and deployment" all-Russia conference, which will take place in Tomsk, Russia at 17-18 May. Read more on the official website (in Russian).
2008-04-08
Unigine at RGDC (KRI) 2008
Our CEO, CTO and lead 3D artist are going to attend Russian Game Developers Conference (KRI), which will take place from 18th to 20th of April in Moscow, Russia. Please contact us to make an appointment if you are interested in Unigine.
2008-03-25
PlaySys develops a Unigine-based adventure game
PlaySys, an Italian media and entertainment studio, develops an adventure game "The Dreamers" on the basis of Unigine. Read more in the official press-release.

Download

Unigine v0.4

Sanctuary demo

Updated (2007-05-26), fixed AA mode displaying and Vista detection.
Features:
  • DirectX and OpenGL versions
  • Up to 500k polygones per frame
  • 5 dynamic lights
  • HDR rendering
  • Parallax occlusion mapping
  • Ambient occlusion mapping
  • Translucence
  • Volumetric light and fog
  • Glow
  • Particle systems
  • Postprocessing: motion blur, radial blur, depth of field, color correction, Sobel filter, refraction, stereo mode
  • Benchmark mode is available
Downloads: Requirements:
  • DirectX9 (June 2006 or newer)
  • OpenAL
  • Latest stable video drivers
  • ATI Radeon 9XXX and higher or NVIDIA GeForce FX 5XXX and higher
  • Simple stereo glasses (for stereo mode)

Known drivers issues:

  • [NVIDIA] Dropping to software rendering with shadow map, shadow map soft and cubemap reflections on OpenGL (NV40, G70)
  • [NVIDIA] NV30 drops to software rendering on OpenGL
  • [NVIDIA] Broken hardware shadows on NV30/Direct3D9
  • [ATI] Broken alpha-testing on OpenGL with enabled HDR
  • [ATI] Unable to use HDR + antialiasing on OpenGL
  • [ATI] No glow through alpha-blending objects on Direct3D9, all cards up to R500


Unigine v0.33 (obsolete)

Site demo

  • PRT (Precomputed radiance transfer) lighting
  • HDR (High Dynamic Range) rendering
  • Procedural sky with light scattering
  • Postprocessing: motion blur
  • Reflection
  • Interactive lighting configuration tool
  • Up to 350k polygones per frame
  • Benchmark mode is available

Cave demo

  • 17 dynamic lights
  • Soft shadows
  • Dynamic occlusion culling
  • Procedural lava with seamless borders
  • Postprocessing: motion blur, refraction
  • In-demo GUI
  • Up to 300k polygones per frame
  • Benchmark mode is available

Acknowledgments

Great thanks to pdaXrom team for granted file mirror.

Feedback

We would be happy with your feedback at support@unigine.com.

Copyright notice

All rights to Unigine belong to Unigine Corp. and are protected by international laws.
The software uses freeware 3rd party components: OpenAL, pnglib, zlib, unzip, libvorbis. These demos are provided only for the educational purpose.