UNIGINE 2.15.1: Automatic LODs, Decals In Material Graph Editor, Updated IG and Sandworm Tool, 2.5D Buildings Add-On
2022-03-10
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Key Changes
- Material graph editor: decals support, depth offset, and other improvements.
- World Spline Graph export to FBX.
- Automatic LOD generation.
- Water System changes.
- Sandworm tool updates.
- Image Generator improvements.
- Asset replacement tool.
- 2.5D Buildings Add-On.
UNIGINE 2.15: Visual Material Graph Editor, New Water System, Sandworm Tool Upgrade, Advanced Terrain Data Compression, Improved Brushes, Mars Demo
2021-12-14
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Key Changes
- Node-based material graphs with visual editor.
- New water system with individual control over each wave.
- Advanced data compression for Landscape Terrain.
- Sandworm tool upgrade: online GIS sources, distributed generation.
- Extended Mixed Reality support for Varjo XR-3 headset.
- Editor plugins system.
- UnigineEditor: updated Brush tools, new Asset Browser, and other improvements.
- Improved IG high-level weather system.
- Mars demo 1000x1000 km in size.
UNIGINE 2.14.1: Better Shading For Clouds and Water, Advanced Terrain Intersection Detection, Sandworm Tool Updates, Fox Hole Demo
2021-04-29
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Key Changes
- Clouds shading improvements.
- Better water shading.
- Improved intersection detection for the Landscape Terrain.
- Better rendering at screen borders including VideoGrabber and multi-monitor configurations.
- Sandworm Tool updates.
- Fox Hole demo: now for all SDK editions.
UNIGINE 2.14: Cumulonimbus Clouds, C# 9, Water Wave Spectrum Control, New Landscape Generator
2021-04-09
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Key Changes
- Full set of cloud types, including Cumulonimbus.
- New Landscape Generator: Sandworm Tool (production-ready).
- Integration of .NET Core 5 (C# 9).
- Water system upgrade: precise control of waves spectrum.
- Planar reflection probes.
- Light Meter tool for physically-correct visualization.
- Safer execution sequence in the engine and physics system.
- Per-effect quality presets system.
- Asset packages system.
UNIGINE 2.13: GPU Lightmapper, Volumetric Clouds Upgrade, Better Anti-Aliasing, New Terrain Tools Preview
2020-11-24
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Key Changes
- GPU Lightmapper tool
- Introducing SRAA (Subpixel Reconstruction Anti-Aliasing)
- Upgraded 3D volumetric clouds
- Performance optimizations for vast forest rendering
- New iteration of the terrain generation tool with online GIS sources support (experimental)
- Adaptive hardware tessellation for the mesh_base material
- Project Build tool: extended functionality and a standalone console-based version
- New samples (LiDAR sensor, night city lights, helicopter winch)
- Introducing 3D scans library