2008-06-05
New office for development studio
Our Tomsk development studio has moved to a new comfortable office in the center of the city, see contacts page for more details. There are open vacancies in connection with the fact.
2008-04-26
Free software conference
Unigine Corp. is one of the initiators of "Free software: development and deployment" all-Russia conference, which will take place in Tomsk, Russia at 17-18 May. Read more on the official website (in Russian).
2008-04-08
Unigine at RGDC (KRI) 2008
Our CEO, CTO and lead 3D artist are going to attend Russian Game Developers Conference (KRI), which will take place from 18th to 20th of April in Moscow, Russia. Please contact us to make an appointment if you are interested in Unigine.

Development Log

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There is also a translated LiveJournal account: unigine_devlog.
2007-02-09

Improvements and more pieces of physics.

Recent changes:

  • New logic of LOD switching.
  • Arbitrary swizzlers in UnigineScript, allow using constructions like "v.xyz + v.zyw" and "m.m03m13m23".
  • Changes in mipmaps generation logic.
  • Easy splash screens.
  • Small fix of work with OpenAL.
  • GUI bugfixes.
  • Fixed normalization bug with ATI x1xxx cards.
  • Pointers to editor nodes restore automatically while restoring state.
  • ATI performance counters in built-in profiler.
  • "Intersection" and "collision" options in materials.
  • Visualization of handlers for lights, sectors and so on.
  • Partial collision detection.
  • Physics serialization.

Don't forget to use upgrade.py within your "data" directory.

Some words about new LOD system: now there is "Parent" parameter in Nodes / Surfaces, which set number of levels in nodes hierarchy to parent node used for reference distance (-1 is for distance to the current surface).

Video driver issues are like a never-ending story: NVIDIA guys have finally accepted bug report regarding enormous performance drop with cubemap textures in OpenGL. AMD/ATI released pretty good linux driver at last, everything seems to work ok with it. We are happy that hardware vendors working on their drivers, but anyway we would like to see bug fixes faster.

By the way, Unigine Corp. is hiring: we are looking for a talented C++ developer who will work on Unigine tools.