UNIGINE 2.18: Performance Optimizations, Built-In VR, New Exposure & Tonemapper, New Event System, Experimental Animation Improvements
2023-12-18
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Key Changes
- DirectX 12 and Vulkan as primary graphic APIs
- VR in-the-core: no plugins, unified API, wider range of VR devices
- Numerous performance optimizations
- Optimized RAM consumption
- New event system instead of callbacks
- Asynchronous shader compilation
- Improved morph target support
- (Experimental) animation system improvements (new API, basic IK, retargeting, frame masks)
- Improved exposure and white balance correction
- Local tonemapper
- Multiple visual improvements: sharpen and blur for mipmaps, faster subsurface scattering, improved translucence, much more
- OpenSSL support
- Editor: batch rename, more visualizers, better world nodes hierarchy, updated cleaner, a lot of QoL improvements
- New Drone demo-project
- Free learning course
Free Learning Course on UNIGINE
2023-09-14
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Introducing our free Learning Course on UNIGINE, the real-time 3D engine (requires authorization): https://learn.unigine.com/
The introductory course is tailor-made for individuals with basic C# programming skills and a foundational understanding of 3D applications.
UNIGINE 2.17: DX12 & Vulkan In Production State, PSDGI, More Performance, Tools Upgrade, Photon Networking
2023-06-23
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Key Changes
- DirectX 12 and Vulkan API support (production)
- Multiple performance optimizations
- Panorama space dynamic global illumination
- Spatial temporal denoiser
- Streaming improvements
- Improved spacers and deflectors for particles
- Multiple tools improvements in the editor
- IG updates (VR, weather radar, CIGI symbols)
- Photon engine integration (network)
- A set of new C++ samples
- Add-On Store update
UNIGINE 2.16.1: Screen-Space Haze Global Illumination, Better Import API, VR Improvements
2022-12-15
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Key Changes
- Screen-Space Haze Global Illumination
- Better dynamic reflections
- Optimized shadows rendering
- Improved asset import API
- Multiple tools improvements in the Editor
- Sandworm tool stabilization
- Optimized wake waves
- A set of new C++ samples
- Qt-based VR template
- Varjo XR integration improvements
- VR plugin for UnigineEditor
UNIGINE 2.16: Asset Store, Vulkan & DirectX 12, ROS Integration, Double Precision in Community, .NET 6, New Window Manager
2022-10-10
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Key Changes
- DirectX 12 and Vulkan API support (experimental).
- Double precision in Community edition.
- Completely revamped window manager.
- Integration of .NET 6 (C# 10).
- Material graph editor: support for post effects and water decals, other improvements.
- Renderer improvements: screen-space reflections, bloom, motion blur, camera effects, etc.
- Better streaming and other Landscape Terrain updates.
- Sandworm tool UX/UI upgrade.
- Editor API: Assets.
- New brush-based Texture Editor.
- ROS (Robot Operating System) integration.
- Varjo XR hand-tracking.
- IG improvements for helicopters.
- SDK Browser 2.
- Asset Store.
- Mars demo in Community edition.