2008-06-05
New office for development studio
Our Tomsk development studio has moved to a new comfortable office in the center of the city, see contacts page for more details. There are open vacancies in connection with the fact.
2008-04-26
Free software conference
Unigine Corp. is one of the initiators of "Free software: development and deployment" all-Russia conference, which will take place in Tomsk, Russia at 17-18 May. Read more on the official website (in Russian).
2008-04-08
Unigine at RGDC (KRI) 2008
Our CEO, CTO and lead 3D artist are going to attend Russian Game Developers Conference (KRI), which will take place from 18th to 20th of April in Moscow, Russia. Please contact us to make an appointment if you are interested in Unigine.

Development Log

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There is also a translated LiveJournal account: unigine_devlog.
2007-01-09

Worlds merging and autounwrapping.

Recent changes:

  • Correct detection of NVIDIA G80 cards.
  • Support of framebuffer multisample and blit extensions in OpenGL.
  • Removed parallax_aspect parameter of mesh_base and mesh_detail_base materials, it's calculated automatically now.
  • Dynamical world merging.
  • Fix of layer animation blending.
  • Refactored MathLib for physics needs.
  • Automatic unwrapping of meshes in ResourceEditor / Viewer.
  • Updated reference manual with convenient navigation.

Physics module is on the way, right now its math core is being refactored heavily.

Results of automatic unwrapping:
Automatic mesh unwrapping
Packing algorithm should be improved a little, but it works good even now. This feature will be used for rapid PRT calculation, which requres unique UV mapping on second channel.

By the way, we've created a new character for the tutorial, Angel Girl (she will be in "Sanctuary" demo also):
Angel Girl