2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

Development Log

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2008-10-06

More render optimizations and "1% per day" campaign

First of all, here is an another screenshot from our unannounced Unigine-based project, which is the main concern of our art department these days (by the way, it contains 64 square kilometers of terrain):
Terrain

What's new:

  • Terrain optimizations.
  • No performance drop if there is an invisible water in the scene.
  • Occlusion queries for smart culling.
  • Fixed overlighting of impostors and reflections.
  • Alpha-testing + anti-aliasing now works correctly on DirectX 10.1 capable hardware.
  • Added anti-aliasing support for scattering pass for DirectX 10 hardware.
  • Removed Oren-Nayar shaders due to increased compexity of material system.
  • Support of mouse scroll in EditLine and SpinBox widgets.
  • LODs for particles (particle count reduces with the distance).
  • Optimized light scattering.
  • A special "destroy" method of containers in UnigineScript for memory cleanup without direct call of a destructor.
  • Fixed Image crashes on float and half images in rare cases.
  • Grass performance optimizations.
  • Fixed crash of ResourceEditor if config file missing.
  • UnigineEditor now works more intelligent with textures, there is no need in ImageDDS tool for ordinary cases.
  • Scene validator in UnigineEditor.
  • Added "How to..." section in the manual, which will be useful for artists.

You can see antialiasing improvement by yourself: No AA, 4xAA on DX 10.0, and 4xAA on DX 10.1.

We have launched a "1% per day" discount campaign: every single day before November, 30 gives you 1% discount on licensing Unigine (or you lose 1%, if you are waiting), so you can get a fully-capable license with 60% discount, if you are on time!