2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

Development Log

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2008-08-16

Decals and isolation mode in editor

Recent changes:

  • Projected, orthographic and omni decals.
  • Masks and offsets for decals.
  • Added decal samples.
  • Isolation mode in UnigineEditor.
  • New "back shadow" flag for all light sources.
  • New default names for 32/64 bit libraries.
  • Spatial settings for sky material.
  • Fixed water shaders.
  • Impostors speedup.
  • MenuBox supports another MenuBoxes as children.
  • New WidgetSpinBox.
  • Fixed calling of script functions through the C++ API with external classes passed into them.
  • SDK launcher for Windows with HTML-based interface.

Our art department is reworking an old draft of tropical demo, it should be ready in September:
Water demo
Ocean waves look completely real in dynamics, unfortunately a static image can't show it:
Water demo

By the way, recently OpenGL 3.0 specification has been released, and we found that Unigine already supports its features, like geometry shaders, texture arrays and so on.

PS: There are up to 40% discounts in August for licensing Unigine technologies, so use the chance.