2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

Development Log

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There is also a translated LiveJournal account: unigine_devlog.
2008-07-02

Bugs hunting

Fixed bugs:

  • More accurate parallax mapping on 'high' profile.
  • Fixed ObjectWater polygons doubling after cloning.
  • Fixed match() for patterns with '*'.
  • Fixed call of user class methods with arguments in UnigineScript.
  • Correct work of garbage collector with inherited classes in UnigineScript.
  • Correct work of 'hidden' flag for all types of GUI containers.
  • No more artifacts of ObjectWater in underwater mode.
  • Fixed handling of '(' ')' '{' '}' symbols in UnigineScript.
  • Fixed node cloning dialog in UnigineEditor.

New features:

  • Saving debugger's history between sessions.
  • Added xml->isChild() function in UnigineScript.
  • ObjectTerrain can be edited and saved by means of scripts.
  • Improved brushes window in TerrainEditor.
  • Introduced 'Pair' and 'Triple' containers in UnigineScript.
  • Clean-up of UnigineEditor.
  • Removed alpha channel support from NormalCombiner.
  • Cubic filtering for lightmaps on 'high' setting profile.
  • New strget() and strset() functions in UnigineScript.
  • Updated a lot of articles in reference manual, added UnigineScript debugger documentation (see 'Programming / UnigineScript / Script Debugging').
  • Added WorlTrigger support in UnigineEditor.
  • Improved editing of vec3/vec4/mask parameters in material editor of UnigineEditor (double-click on them to edit).
  • Added 'Place here' (move to the camera) and 'Place manually' (place on a surface, right-click switch normal binding, mouse scroll adjusts height) buttons in Nodes window of UnigineEditor.
  • Support of material's parameters copy-paste in UnigineEditor.
  • Dynamical node info visualization feature in UnigineEditor (Tools -> Interface -> Dynamic info).

The hunting was fruitful, almost all of the bugs were discovered during work on our internal Unigine-based projects, which are a kind of sandbox for us.