2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

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2006-12-03

COLLADA, usability and more light.

Today is 3rd December, "3D day". Our congratulations to everyone who is engaged in 3D industry - artists and graphics programmers. We hope that working in exciting 3D virtual worlds is as fun for you, as it is for us.

Well, let's get back to the news. Unigine now supports COLLADA 1.4, therefore one could easily use 3ds Max, Maya, Blender, SOFTIMAGE|XSI, LightWave and any 3D editor, which can export into COLLADA format (DAE), within Unigine art pipeline.

List of changes:

  • Rotation of PRT light using new transformation system.
  • Better directory functions.
  • Improved ImageDialog with support of per-channel view.
  • RichText renamed to FontRich.
  • Redesigned FileDialog.
  • Visualization of overloaded parameters for material hierarchy, support of resetting to parent values.
  • Fixed mipmaps generator.
  • Fixed blending for transparent materials.
  • AmbientMapper now works with high-poly models.
  • Support of rectangular textures in NormalCombiner.
  • Support of COLLADA 1.4.
  • Preliminary refactoring for terrain shaders.
  • Optimizations for immovable dynamic lights.
  • Mesh interaction tracing speedup.

Some of the recent changes could be easily noticed by customers because we have changed the look of dialog windows and re-designed some parts of default GUI skin. Our main concern was easy file manipulations for artists so we've changed layout and functionality of FileDialog: now it has tabs and preview:
File dialog
There are more UI improvements to come, they will be available in 3-4 weeks.

Now we have clear way towards physics refactoring and integration.