2008-06-05
New office for development studio
Our Tomsk development studio has moved to a new comfortable office in the center of the city, see contacts page for more details. There are open vacancies in connection with the fact.
2008-04-26
Free software conference
Unigine Corp. is one of the initiators of "Free software: development and deployment" all-Russia conference, which will take place in Tomsk, Russia at 17-18 May. Read more on the official website (in Russian).
2008-04-08
Unigine at RGDC (KRI) 2008
Our CEO, CTO and lead 3D artist are going to attend Russian Game Developers Conference (KRI), which will take place from 18th to 20th of April in Moscow, Russia. Please contact us to make an appointment if you are interested in Unigine.

Development Log

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2006-12-03

COLLADA, usability and more light.

Today is 3rd December, "3D day". Our congratulations to everyone who is engaged in 3D industry - artists and graphics programmers. We hope that working in exciting 3D virtual worlds is as fun for you, as it is for us.

Well, let's get back to the news. Unigine now supports COLLADA 1.4, therefore one could easily use 3ds Max, Maya, Blender, SOFTIMAGE|XSI, LightWave and any 3D editor, which can export into COLLADA format (DAE), within Unigine art pipeline.

List of changes:

  • Rotation of PRT light using new transformation system.
  • Better directory functions.
  • Improved ImageDialog with support of per-channel view.
  • RichText renamed to FontRich.
  • Redesigned FileDialog.
  • Visualization of overloaded parameters for material hierarchy, support of resetting to parent values.
  • Fixed mipmaps generator.
  • Fixed blending for transparent materials.
  • AmbientMapper now works with high-poly models.
  • Support of rectangular textures in NormalCombiner.
  • Support of COLLADA 1.4.
  • Preliminary refactoring for terrain shaders.
  • Optimizations for immovable dynamic lights.
  • Mesh interaction tracing speedup.

Some of the recent changes could be easily noticed by customers because we have changed the look of dialog windows and re-designed some parts of default GUI skin. Our main concern was easy file manipulations for artists so we've changed layout and functionality of FileDialog: now it has tabs and preview:
File dialog
There are more UI improvements to come, they will be available in 3-4 weeks.

Now we have clear way towards physics refactoring and integration.