2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

Development Log

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There is also a translated LiveJournal account: unigine_devlog.
2008-03-31

New sound system is on the way

Recent changes:

  • New cross-API sound framework.
  • Wrappers for OpenAL/FMOD/XAudio2.
  • New WorldSource and AmbientSource classes for sound in the framework.
  • Rollback to alpha7 version of Theora, beta seems to be too buggy.
  • Improvements of C++ API, now it's possible to work with UnigineScript's arrays.
  • Image framework now allows rotation of an image, it's very useful for cubemaps.
  • Fixed lack of HSV accuracy for image dialog.
  • Additional render optimizations (less CPU cache thrashing).
  • Updated stereo launchers.
  • Support of 3DNow! technology in the framework.
  • Interpreter optimizations (Variable is more compact now, vec/mat/quat parameters are passed more optimal also).
  • RichText now can be expanded.
  • ObjectGui and ObjectGuiMesh cannot load UI files anymore, they simply provide an interface for GUI object.
  • Separators in WidgetMenuBox.
  • Open menu can be hidden by a click of any mouse button.
  • XML parser now skips EF BB BF sequence at the beginning of the file in order to be more compliant with Unicode standarts.
  • Fixed old UnigineEditor bug with moving nodes up/down in the list.
  • Node instancing framework in UnigineEditor.
  • Updated MPEG video grabber for new ffmpeg.
  • C++ API documentation update.

It seems that the new sound system is close to be completed. Unfortunatelly there are a lot of bugs in OpenAL, some of them are really stupid ones. Another headache is different reverberation models in different APIs, there can hardly be API-independent settings.