2008-04-26
Free software conference
Unigine Corp. is one of the initiators of "Free software: development and deployment" all-Russia conference, which will take place in Tomsk, Russia at 17-18 May. Read more on the official website (in Russian).
2008-04-08
Unigine at RGDC (KRI) 2008
Our CEO, CTO and lead 3D artist are going to attend Russian Game Developers Conference (KRI), which will take place from 18th to 20th of April in Moscow, Russia. Please contact us to make an appointment if you are interested in Unigine.
2008-03-25
PlaySys develops a Unigine-based adventure game
PlaySys, an Italian media and entertainment studio, develops an adventure game "The Dreamers" on the basis of Unigine. Read more in the official press-release.

Development log

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There is also a translated LiveJournal account: unigine_devlog.
2008-03-31

New sound system is on the way

Recent changes:

  • New cross-API sound framework.
  • Wrappers for OpenAL/FMOD/XAudio2.
  • New WorldSource and AmbientSource classes for sound in the framework.
  • Rollback to alpha7 version of Theora, beta seems to be too buggy.
  • Improvements of C++ API, now it's possible to work with UnigineScript's arrays.
  • Image framework now allows rotation of an image, it's very useful for cubemaps.
  • Fixed lack of HSV accuracy for image dialog.
  • Additional render optimizations (less CPU cache thrashing).
  • Updated stereo launchers.
  • Support of 3DNow! technology in the framework.
  • Interpreter optimizations (Variable is more compact now, vec/mat/quat parameters are passed more optimal also).
  • RichText now can be expanded.
  • ObjectGui and ObjectGuiMesh cannot load UI files anymore, they simply provide an interface for GUI object.
  • Separators in WidgetMenuBox.
  • Open menu can be hidden by a click of any mouse button.
  • XML parser now skips EF BB BF sequence at the beginning of the file in order to be more compliant with Unicode standarts.
  • Fixed old UnigineEditor bug with moving nodes up/down in the list.
  • Node instancing framework in UnigineEditor.
  • Updated MPEG video grabber for new ffmpeg.
  • C++ API documentation update.

It seems that the new sound system is close to be completed. Unfortunatelly there are a lot of bugs in OpenAL, some of them are really stupid ones. Another headache is different reverberation models in different APIs, there can hardly be API-independent settings.