2008-04-26
Free software conference
Unigine Corp. is one of the initiators of "Free software: development and deployment" all-Russia conference, which will take place in Tomsk, Russia at 17-18 May. Read more on the official website (in Russian).
2008-04-08
Unigine at RGDC (KRI) 2008
Our CEO, CTO and lead 3D artist are going to attend Russian Game Developers Conference (KRI), which will take place from 18th to 20th of April in Moscow, Russia. Please contact us to make an appointment if you are interested in Unigine.
2008-03-25
PlaySys develops a Unigine-based adventure game
PlaySys, an Italian media and entertainment studio, develops an adventure game "The Dreamers" on the basis of Unigine. Read more in the official press-release.

Development log

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There is also a translated LiveJournal account: unigine_devlog.
2008-02-21

Joysticks support and some networking improvements

Recent changes:

  • New Phong-rim material is now a default one for meshes.
  • Full support of Xbox 360 gamepad.
  • Support of standart PC joysticks and wheels (no force feedback is available yet).
  • Fixed clip planes for all APIs (no more problems with 2D reflections).
  • Optimization of shadow map memory usage.
  • GUI refactoring, all widget classes now have "Widget" prefix, like WidgetVBox (use deprecate.h for backward compatibility).
  • Visual limits of suspension travel in JointWheel.
  • New WidgetMenuBox and WidgetMenuBar widgets.
  • Mask buffers for GUI rendering (WidgetSprite).
  • Fixed reading of empty string arrays from XML.
  • Dedicated thread for networking in the engine.
  • New Packet class for parallel data transfer in the thread.
  • Added a lot of articles in "Content Creation / Materials" section of the documentation.

Here is a screenshot from the small racing demo, which will be included into Unigine SDK soon (there are both types of gear box available, physics interaction of objects, and some GUI elements, including minimap and speedometer):
Racing demo