2008-06-05
New office for development studio
Our Tomsk development studio has moved to a new comfortable office in the center of the city, see contacts page for more details. There are open vacancies in connection with the fact.
2008-04-26
Free software conference
Unigine Corp. is one of the initiators of "Free software: development and deployment" all-Russia conference, which will take place in Tomsk, Russia at 17-18 May. Read more on the official website (in Russian).
2008-04-08
Unigine at RGDC (KRI) 2008
Our CEO, CTO and lead 3D artist are going to attend Russian Game Developers Conference (KRI), which will take place from 18th to 20th of April in Moscow, Russia. Please contact us to make an appointment if you are interested in Unigine.

Development Log

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There is also a translated LiveJournal account: unigine_devlog.
2007-12-20

ObjectWaterMesh, MinGW and a bunch of bugfixes

Recent changes:

  • New ObjectWaterMesh object for small water pools.
  • Improvement of build scripts (new variable "g_compiler" in addition to "g_os"), added support of MinGW (engine can be built with it, but the build will not be properly functional; tools are working ok).
  • All console variable are now declared in source/engine/EngineConsole.h.
  • "manager_create_*" console variables are renamed to "manager_preload_*".
  • Fixed mouse scroll handling in Linux.
  • Bones visualization mode in ResourceEditor / Viewer.
  • Fixed collisions of RagDoll with BodyDummy.
  • Fixed "unknown body" bug in physics solver.
  • Non-intersectable objects now can be selected by double-click in UnigineEditor.
  • 2 samples of LODs usage.
  • Object's materials are now handled by the material class.
  • A bunch of flags in objects for surfaces (collision, intersection, shadows and so on).

By the way, building Unigine with MinGW on win32 have helped refactoring win32-specific code because GCC is a little bit more verbose than MS VS.