2008-04-26
Free software conference
Unigine Corp. is one of the initiators of "Free software: development and deployment" all-Russia conference, which will take place in Tomsk, Russia at 17-18 May. Read more on the official website (in Russian).
2008-04-08
Unigine at RGDC (KRI) 2008
Our CEO, CTO and lead 3D artist are going to attend Russian Game Developers Conference (KRI), which will take place from 18th to 20th of April in Moscow, Russia. Please contact us to make an appointment if you are interested in Unigine.
2008-03-25
PlaySys develops a Unigine-based adventure game
PlaySys, an Italian media and entertainment studio, develops an adventure game "The Dreamers" on the basis of Unigine. Read more in the official press-release.

Development log

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There is also a translated LiveJournal account: unigine_devlog.
2007-12-17

Water updates

Recent changes:

  • Caustics, foam, 4 geometry waves and underwater mode in ObjectWater.
  • Speedup of ObjectWater.
  • Shaders for 3D clouds via ObjectVolumeBox (PS 3.0 required).
  • Fixed 3D textures on OpenGL.
  • Refactored random generator (there is no Gaussian floats anymore), now it works faster.
  • ObjectVolumeBox transfers basis for generation of 3D texture coordinates inside the cube to a shader (for various sfx).
  • Per-texture anisotropy filtering in materials.
  • Removed gl_render_use_nv_texture_expand_normal console variable (it is always on now).
  • create_shaders console variable renamed to manager_create_shaders.
  • Correct detection of RGB10A2 support for old ATI cards.
  • Support of GL_ATI_shader_texture_lod extension.
  • Fixed refraction rendering in stereo mode.
  • Progress bar for world loading.
  • New order of splash screens rendering: intro splash shows prior to system init function, outro one renders after shutdown function.
  • Workaround on OpenGL TTF fonts for buggy Linux driver from NVIDIA.
  • Normalmaps visualization mode: render_show_normals.
  • ImageDDS prints an image info being run with -i option.
  • SpriteRender sample.
  • Updated reference manual, added ObjectWater class description.

3D clouds:
3D clouds

There are a lot of handles for water tweaking, so artists can be happy:
ObjectWater settings
Plus there are real-time caustics in here:
Caustics
and improved foam:
Foam