2010-09-01
OilRush naval strategy game announced
Our company announces OilRush naval strategy game for Windows, Linux and PlayStation 3. The game is based on Unigine™ engine and is currently at the end of production stage. Read more in the official press-release.
2010-08-17
Beta-test of Unigine Developer Community
We have lanched beta-version of Unigine Developer Community portal that enables interaction among developers. Our customers can also find the latest version Unigine resources to download and ask technical question to our support team.
2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.

Development Log

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2006-11-18

Batching and billboards

Unigine reference manual has been filling with chapters about UnigineScript built-in library for a pair of weeks. We must say that this means a heap of work since UnigineScript has way too rich library, there are more than 1000 functions. Gosh, all of them need to be documented properly!

This week changes:

  • Automatic batching of objects for rendering.
  • ObjectBillboard (oriented in parallel with camera plane or rotate around Z axis, arbitrary rotation center offset) with support of alpha-testing, emission, normal and specular mapping.
  • Memory allocations optimization.
  • Smart rendering into deferred buffer for particles and transparent objects.
  • Height-fading volume fog.
  • Changing of blending for detail material.
  • Two speeds of camera movement in UnigineEditor - normal and fast (with SHIFT) ones.
  • Displaying of video memory used for meshes and textures.
  • Minor bugfixes and improvements.

We've forgotten to mention, ATI Catalyst 6.10 and 6.11 really solved win32/OpenGL crashes, now everything is fine.