2008-06-05
New office for development studio
Our Tomsk development studio has moved to a new comfortable office in the center of the city, see contacts page for more details. There are open vacancies in connection with the fact.
2008-04-26
Free software conference
Unigine Corp. is one of the initiators of "Free software: development and deployment" all-Russia conference, which will take place in Tomsk, Russia at 17-18 May. Read more on the official website (in Russian).
2008-04-08
Unigine at RGDC (KRI) 2008
Our CEO, CTO and lead 3D artist are going to attend Russian Game Developers Conference (KRI), which will take place from 18th to 20th of April in Moscow, Russia. Please contact us to make an appointment if you are interested in Unigine.

Development Log

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2006-11-18

Batching and billboards

Unigine reference manual has been filling with chapters about UnigineScript built-in library for a pair of weeks. We must say that this means a heap of work since UnigineScript has way too rich library, there are more than 1000 functions. Gosh, all of them need to be documented properly!

This week changes:

  • Automatic batching of objects for rendering.
  • ObjectBillboard (oriented in parallel with camera plane or rotate around Z axis, arbitrary rotation center offset) with support of alpha-testing, emission, normal and specular mapping.
  • Memory allocations optimization.
  • Smart rendering into deferred buffer for particles and transparent objects.
  • Height-fading volume fog.
  • Changing of blending for detail material.
  • Two speeds of camera movement in UnigineEditor - normal and fast (with SHIFT) ones.
  • Displaying of video memory used for meshes and textures.
  • Minor bugfixes and improvements.

We've forgotten to mention, ATI Catalyst 6.10 and 6.11 really solved win32/OpenGL crashes, now everything is fine.