2008-04-26
Free software conference
Unigine Corp. is one of the initiators of "Free software: development and deployment" all-Russia conference, which will take place in Tomsk, Russia at 17-18 May. Read more on the official website (in Russian).
2008-04-08
Unigine at RGDC (KRI) 2008
Our CEO, CTO and lead 3D artist are going to attend Russian Game Developers Conference (KRI), which will take place from 18th to 20th of April in Moscow, Russia. Please contact us to make an appointment if you are interested in Unigine.
2008-03-25
PlaySys develops a Unigine-based adventure game
PlaySys, an Italian media and entertainment studio, develops an adventure game "The Dreamers" on the basis of Unigine. Read more in the official press-release.

Development log

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There is also a translated LiveJournal account: unigine_devlog.
2007-12-07

Stereo support, new water and physics callbacks

Recent changes:

  • Stereo mode in the render.
  • New ObjectWater instead of old water.
  • Refactoring of particles shaders.
  • Fixed issue with required D3DPTADDRESSCAPS_BORDER for ATI R400 and R300 (it doesn't support border clamp according to the spec, however it works ok).
  • Physics callbacks for joint destruction, freezing and new contacts.
  • More efficient memory allocations for physics.
  • 3 more physics samples (callbacks, freezing).
  • foreachkey() now iterates over ordinary vectors in UnigineScript.
  • New check() function for maps (it checks validity of a key).
  • Fixed jpeglib build for Windows.
  • "intersection" function is renamed to "getIntersection", the same is for collisions in meshes.
  • "world_clear" console command is renamed to "world_quit".
  • object.setMaterials removed; everything works by means of object.setMaterial.
  • Fixed bug with button handling for non-focused widgets in GUI.
  • engine.gui.setCallback function is renamed to engine.gui.addCallback.
  • New "editor_script" console variable for multiple editors.
  • "Come to me" button in UnigineEditor: it moves selected object right in front of the camera ('b' hotkey).
  • Fast simplified rendering mode in UnigineEditor (modes are toggled by 'F3' button).
  • Updated documentation on console variables and commands.
  • "Programming / UnigineScript / Script Debugging Tips" article in the manual.
  • Updated "Tools / UnigineEditor" article in the manual.

Here is the table describing combinations of "render_stereo" console variable's values and postprocessing materials to be used with different stereo output devices:

Output device OpenGL material Direct3D material render_stereo
Separate eyes device post_stereo_wide post_stereo_wide 2
N/A post_stereo_dual 1
Anaglyph glasses post_stereo_anaglyph post_stereo_anaglyph 1

A special small launcher is required for stereo mode on Windows since it works via an interesting trick. Users can enjoy stereo mode on Linux as well.