2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

Development Log

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There is also a translated LiveJournal account: unigine_devlog.
2007-11-14

Completed documentation on UnigineScript

We are returning back to 1-2 weeks cycle for updates.

What's new:

  • Completed documentation on UnigineScript: full reference manual of the language, core library and REALLY HUGE Unigine-specific library (more than 2000 functions total).
  • Reduced render vertex size for all meshes (file formats are kept untouched), now it's impossible to control tangent basis in ObjectMeshDynamic.
  • Optimized shaders caching, old cache files are to be removed.
  • Detection of build parameters in compile time.
  • Resurrection of Sanctuary demo, which was broken before.
  • Radial blur has been improved up to 16 samples.
  • Splitted pseudoinstancing for OpenGL: gl_render_use_pseudo_transform (transformation setting via vertex attributes) and gl_render_use_pseudo_instancing (passing of rendered number ID via a vertex attribute) options.
  • A bunch of small bugfixes regarding Direct3D9/10 support.
  • Fixed UnigineEditor bug with selection of objects in a folded hierarchy.

Valia "Fattie" Vaneeva (our technical writer and developer) is a real hero, because she managed to overcome the documentation on UnigineScript. That was a challenging task since our library is very rich, almost everything can be done by means of scripting. By the way, we use our own documentation system, which allows to merge changes in code base with the documentation easily, it's really helpful.