2008-04-26
Free software conference
Unigine Corp. is one of the initiators of "Free software: development and deployment" all-Russia conference, which will take place in Tomsk, Russia at 17-18 May. Read more on the official website (in Russian).
2008-04-08
Unigine at RGDC (KRI) 2008
Our CEO, CTO and lead 3D artist are going to attend Russian Game Developers Conference (KRI), which will take place from 18th to 20th of April in Moscow, Russia. Please contact us to make an appointment if you are interested in Unigine.
2008-03-25
PlaySys develops a Unigine-based adventure game
PlaySys, an Italian media and entertainment studio, develops an adventure game "The Dreamers" on the basis of Unigine. Read more in the official press-release.

Development log

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There is also a translated LiveJournal account: unigine_devlog.
2007-08-02

Physics stabilization

This week changes:

  • Increased precision of physics simulation.
  • New JointWheel object, old one is renamed to JointSuspension.
  • Fixed functions of BodyRigid: addForce, addTorque, addWorldForce, addWorldTorque.
  • transposeRotation function renamed to transpose3.
  • Added inverse3 function for fast invertion of matrices.
  • Improved robustness of joints solver.
  • Fixed cone friction.
  • Ray car sample.
  • Crawler sample.
  • Maya 8.5/Linux plugins.
  • Network sockets functions in UnigineScript library.
  • "Virtual World" chapter in "Principles of Operation" section of the manual.

Our tire model is rather simple, however it is enough for games. All dynamic parameters can be read from wheels. Pacejka's magic formula can be easily implemented if one needs the highest level of realism, but it requires too much constants for different tires so we decided to neglect it.