Development log: October 08, 2009
OpenGL 3.2 support
Recent changes:
- Support of OpenGL 3.2 (MSAA on scattering and SSAO; support of signed textures for normal maps).
- Added new mesh_tessellation_paint_base base material.
- Granted access to ObjectMeshSkinned via C++ API.
- Updated C++ API documentation.
- Fixed bug with parsing '#' symbol inside define-disabled blocks in scripts.
- Memory allocator is more verbose now.
- Decreased CPU cache miss count.
- Replacing the 'inline' statement by '__forceinline' provided a huge performance speedup under Windows.
- Refactoring of XML parser.
- Less system memory consumption on DirectX 9.
- Empty maps can be declared as (:) in UnigineScript.
- Refactored KeyLine system, please refer to the documentation for more info.
- Fixed crash of import plugins on surfaces with zero vertex count.
- Fixed batch changing of light options in UnigineEditor.
- Improved seams removing algorithm for ResourceEditor.
- ObjectGrass intersects with the parent object with the use of intersection mask.
- Updated documentation on lighting ("Principles of Operation / Lighting and Shadows" section of the manual).
Here is a preliminary screenshot from the upcoming DirectX 11 benchmark based on Unigine:
The demonstration of the benchmark will be held on the major forthcoming event, stay tuned for more news.
Last News
We continue to share the experience of UNIGINE Corp. team in creating interactive real-time 3D worlds.
A new article from our technical artists about some techniques used in development of Oil Rush naval strategy game is published, it contains a set of re-usable filters available for download.
Read the article: Procedural Content Generation for Real-Time 3D Applications Part 1: Oil Rush
UNIGINE Corp. sets a new visual standard in the simulation and training industry with a preview of its next-generation technology demo. The project has the cutting-edge UNIGINE Engine under the hood and showcases a simulation of a rescue helicopter operation with an extreme level of detail while running on consumer-level hardware.
Read more in the official press-release.
As of today, Oil Rush, the epic naval strategy game, comes together with the Humble Indie Bundle 8. It is a unique, pay-what-you-want offer available for less than seven days, and this fascinating 3D game is unlocked as one of the bonuses if more than the average contribution for a bundle is paid. The game is an independent project by UNIGINE Corp. based on the proprietary UNIGINE Engine. Read more in the official press-release.
Trinity Interactive, one of the leading Polish suppliers of software and equipment for simulation and training, has chosen the UNIGINE platform for pushing their newest projects to the next level of visual fidelity and performance. The company is well-known due to the highest quality and innovative character of its products both for military and civil purposes which provides the maximum possible training experience.
Read more in the official press-release.
The International Forum for the Military Training, Education and Simulation Sectors (May 22-24, Rome) is one of the most important and major industrial events that combines thematic exhibition and forum. UNIGINE Corp. demonstrates new features of UNIGINE Engine for simulation, visualization projects and virtual reality systems at ITEC. Visit our stand #B160 to see all-new unannounced UNIGINE-powered technology demo based on geospatial data. We also invite you to attend the UNIGINE Engine presentation at the Innovative Showcase at 5 PM on May 22!
The game supports Linux (as a standalone application) from the very beginning, so we are really happy that finally Linux users can enjoy hot naval battles with the whole Steam community (cross-platforms multiplayer matches are available). Fight for the last drop of oil and try to survive!
UNIGINE’s Valley Benchmark, which features an enormously vast outdoor 3D environment filled with lush forests, is coming bundled this spring with groundbreaking EVGA GeForce GTX graphics cards. This all-new comprehensive benchmarking tool from the lineup of trusted benchmarks from UNIGINE Corp., is already acclaimed by users and industry professionals as a miraculously beautiful yet efficient GPU stress-testing tool for Windows, Linux and Mac OS X. Read more in the official press-release.
Oil Rush, an epic naval strategy game, is released for Android devices based on Qualcomm’s Snapdragon S4 chip. The game is already available on the Google Play Store and you can jump into the next-generation of 3D graphics, hardcore depth and touch-native controls directly on a mobile device. Oil Rush for Android is based on the proprietary multi-platform UNIGINE Engine and developed by UNIGINE Corp. Read more in the official press-release.

