2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

Development Log

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There is also a translated LiveJournal account: unigine_devlog.
2007-05-13

Rag doll physics.

Recent changes:

  • Linear and angular springs in joints.
  • Linear and angular limits in joints.
  • Linear and angular motors in joints.
  • JointUniversal has been removed because of uselessness (it can be done by JointBall with twist limit).
  • New JointWheel object.
  • Rag doll physics.
  • Editing of rag doll by UnigineEditor.
  • Functions of hierarchical transformations in skinned meshes.
  • Safe cloning of complex objects in UnigineEditor.
  • Support of lightmaps in mesh_reflection_cube material.

Rag doll physics can be easily switched from the animation-driven mode. Rag doll can works with complex skeleton affecting only big bones, smaller ones are transformed according to them.

Assembled rag dolls without skin:
Rag doll