2010-09-01
OilRush naval strategy game announced
Our company announces OilRush naval strategy game for Windows, Linux and PlayStation 3. The game is based on Unigine™ engine and is currently at the end of production stage. Read more in the official press-release.
2010-08-17
Beta-test of Unigine Developer Community
We have lanched beta-version of Unigine Developer Community portal that enables interaction among developers. Our customers can also find the latest version Unigine resources to download and ask technical question to our support team.
2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.

Development Log

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2007-03-19

Editing of physics via UnigineEditor.

Our main concern for the moment is physics module, its design seems to be polished up, however there are a lot of code to be written.

Recent changes:

  • Image class in the library.
  • Bilinear sampling of cubic textures in Image class.
  • Bugfix of dead pointers while interconnecting several scripts.
  • Changes of video mode and render settings in System::init() are applied after the end of init() function now.
  • New base shapes (incompleted yet, no collisions and intersections): box, capsule, cylinder.
  • Shapes visualization.
  • Joints draft.
  • New functions in core library of UnigineScript: length2() and dot3().
  • Configuration of Body and Shapes by means of UnigineEditor.

There were no screenshots for too long time, here you are:
Editing of shape