2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

Development Log

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There is also a translated LiveJournal account: unigine_devlog.
2007-03-13

Plugins and improved serialization of physics.

Recent changes:

  • Fully functional serialization of physics (with restoring pointers to all Bodies and Shapes, created from UnigineEditor and by means of UnigineScript).
  • New base classes for physical objects: Body, Shape.
  • Collisions of skinned meshes and morphing meshes with spheres.
  • WorldSpatial bugfixes and speedup.
  • Asymmetric LODs bugfix.
  • "Factory" template for serializable classes.
  • "Instance" template for management of enumerated objects.
  • setRow3/setColumn3 functions in math library.
  • Save/restore functions for Body and different Shapes.
  • Shaders update for correct lighting of uniformly scaled meshes.
  • New Lightmix option in materials (mixing of base lightmap with 2 additional ones, with brightness scaling).
  • Shaders of foliage.
  • Simple text editor inside the UnigineEditor.
  • Improved mechanism of video card generation detection.
  • Improvement of 3ds Max plugins: multipolygonal meshes are exported without "out of memory" error.
  • Pivot align option in 3ds Max export plugins (Mesh, Morphing Mesh).
  • Project files for Visual C++ 2005 EE.

New linux driver from NVIDIA doesn't make any difference in terms of bugs, all of them are still in the place. However it seems that their software render became a little bit faster, but it wouldn't help much unfortunately.

We would like to notice one more time that if you are interested in Unigine technologies, you could meet two of us (Alexander "Frustum" Zaprjagaev, lead developer and Denis "Binstream" Shergin, project manager) at RGDC (KRI) 2007, which will take place in Moscow, Russia (6-8 April). Contact us to make an appointment.