2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

Development Log

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There is also a translated LiveJournal account: unigine_devlog.
2007-02-19

API and documentation improvements.

List of changes:

  • Easy user classes transfer from C++ part into UnigineScript via API.
  • Serialization support by API.
  • Improved constructors of universal variables in API.
  • Basic math library in API.
  • Calling world script functions from the system script.
  • Calling system and world UnigineScript functions via API.
  • Application samples:
    • simple engine initialization,
    • functions export from C++ part into UnigineScript,
    • classes export from C++ part into UnigineScript,
    • serialization,
    • integration into Qt application,
    • callbacks.
  • Update of GLAppQtWindow.
  • engine_config command line parameter.
  • Maximal FOV of LightProj is increased to 180 degrees.
  • Volume light precision fix.
  • No more symbolic links in source packages.
  • New SDK installation script.
  • Documentation in CHM (compiled HTML) format.
  • Updated reference manual.

Unigine reference manual and API documentation now are available in two formats: many HTML files and CHM (compiled HTML). CHM versions provide full-text search and are more convenient in use under Windows:
Manual reference in CHM format