2010-02-05
Unigine engine empowers dinosaurs game
Unigine-based project by Lukewarm Media ("Primal Carnage" action shooter featuring dinosaurs) is currently close to the end of pre-production stage, release is planned in Q4 2010. Read more in the official press-release.
2009-12-07
Afterfall game at Game Connection Lyon 09
Nicolas Intoxicate, a Polish developer, will demonstrate the Unigine-based "Afterfall" game at Game Connection 2009 (Lyon, France). Find out more on the official website of the game.
2009-10-22
The first DirectX 11 benchmark released on the basis of Unigine engine
We have released the first DirectX 11 benchmark "Heaven" with comprehensive use of tessellation technology, advanced SSAO, new volumetric cumulonimbus clouds, interactive mode and much more. Read the official press-release.
2009-10-01
Unigine Engine Gets DirectX 11 Into Gear
Updated Unigine™ engine has successfully incorporated the groundbreaking DirectX 11 capabilities, including hardware tessellation, DirectCompute technology and Shader Model 5.0. Read more in the official press-release.
2009-08-21
Arisnova S.L. licenses Unigine engine
Arisnova S.L., a Spanish company specialized in industrial automation, has licensed Unigine™ engine. Their first Unigine-based is a management system for ships. The target platforms are Windows and Linux; the system supports multi-display environments. Read more in the official press-release.

Vacancies

Our aim is to be a small yet high-effective team of the brightest professionals, making our best to achieve outstanding results. We are looking for qualified professionals to join us.

Common terms: full-time job with flexible hours in Tomsk, Russia. You'll be provided with very challenging tasks, high salary, powerful hardware and any books you need.

Open positions:


Tools Developer

Requirements:

  • Fluent C++
  • Experience in development of GUI applications
  • Usability skills
  • Understanding of 3D math (linear algebra, vectors, matrices, etc.)
  • Perfectionism in code

It would be nice to have:

  • Experience of cross-platform development (Windows/Linux)
  • Basic skills of work with 3D editors

Job responsibilities:

  • Development of WYSIWYG editor of 3D virtual world
  • Development of import/export plugins for 3D editors
  • Development of auxiliary tools for content creators
  • Maintenance of an existing toolset
  • Collaboration with art and engine teams

Growth prospects:

  • Lead Tools Developer
  • Project Manager

We are waiting for your resume (plain text, please) with a C++ code sample (500+ lines) on vacancy@unigine.com (subject: "Tools Developer").