2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.
2010-02-05
Unigine engine empowers dinosaurs game
Unigine-based project by Lukewarm Media ("Primal Carnage" action shooter featuring dinosaurs) is currently close to the end of pre-production stage, release is planned in Q4 2010. Read more in the official press-release.
2009-12-07
Afterfall game at Game Connection Lyon 09
Nicolas Intoxicate, a Polish developer, will demonstrate the Unigine-based "Afterfall" game at Game Connection 2009 (Lyon, France). Find out more on the official website of the game.
2009-10-22
The first DirectX 11 benchmark released on the basis of Unigine engine
We have released the first DirectX 11 benchmark "Heaven" with comprehensive use of tessellation technology, advanced SSAO, new volumetric cumulonimbus clouds, interactive mode and much more. Read the official press-release.
2009-10-01
Unigine Engine Gets DirectX 11 Into Gear
Updated Unigine™ engine has successfully incorporated the groundbreaking DirectX 11 capabilities, including hardware tessellation, DirectCompute technology and Shader Model 5.0. Read more in the official press-release.

Partners

Our partners (in alphabetical order):

Advanced Micro Devices Inc.

official web-site

Unigine Corp. is a registered AMD (and formerly ATI Technologies Inc.) developer.
We are grateful to ATI Technologies Inc. for granted hardware.

Creative Labs Inc.

official web-site

Unigine Corp. is a registered Creative Labs developer.

iZ3D LLC

official web-site

Unigine Corp. is a technology partner of iZ3D.
We are grateful to iZ3D LLC for granted hardware.

Meant to be Seen

official web-site

Unigine Corp. is a stereo 3D solutions partner of Meant to be Seen.

NVIDIA Corporation

official web-site

Unigine Corp. is a registered NVIDIA developer.
We are grateful to NVIDIA Corporation for granted hardware.